diff --git a/tree/.config/niri/config.kdl.tpl b/tree/.config/niri/config.kdl.tpl new file mode 100644 index 0000000..1c29e28 --- /dev/null +++ b/tree/.config/niri/config.kdl.tpl @@ -0,0 +1,470 @@ +// This config is in the KDL format: https://kdl.dev +// "/-" comments out the following node. +// Check the wiki for a full description of the configuration: +// https://github.com/YaLTeR/niri/wiki/Configuration:-Overview + +environment { + DISPLAY ":0" +} + +// https://github.com/YaLTeR/niri/wiki/Configuration:-Input +input { + keyboard { + xkb { + // You can set rules, model, layout, variant and options. + // For more information, see xkeyboard-config(7). + layout "se,us" + options "caps:escape,compose:menu" + } + } + + // Focus windows and outputs automatically when moving the mouse into them. + focus-follows-mouse +} + +// https://gdthub.com/YaLTeR/niri/wiki/Configuration:-Outputs +// `niri msg outputs` +output "eDP-1" { + scale 1.8 + // position x=0 y=0 +} + +output "DP-2" { + scale 1.25 +} + +// Settings that influence how windows are positioned and sized. +// Find more information on the wiki: +// https://github.com/YaLTeR/niri/wiki/Configuration:-Layout +layout { + // Set gaps around windows in logical pixels. + gaps 12 + + // When to center a column when changing focus, options are: + // - "never", default behavior, focusing an off-screen column will keep at the left + // or right edge of the screen. + // - "always", the focused column will always be centered. + // - "on-overflow", focusing a column will center it if it doesn't fit + // together with the previously focused column. + center-focused-column "never" + + // You can customize the widths that "switch-preset-column-width" (Mod+R) toggles between. + preset-column-widths { + fixed 948 // roughly fits a single vim buffer + //proportion 0.33333 + proportion 0.5 + proportion 0.66667 + } + + // You can change the default width of the new windows. + default-column-width { proportion 0.5; } + // If you leave the brackets empty, the windows themselves will decide their initial width. + // default-column-width {} + + focus-ring { + off + } + + // You can also add a border. It's similar to the focus ring, but always visible. + border { + // The settings are the same as for the focus ring. + // If you enable the border, you probably want to disable the focus ring. + width 2 + active-color "#f65d76" // akira pink + inactive-color "#505050" + + // active-gradient from="#ffbb66" to="#ffc880" angle=45 relative-to="workspace-view" + // inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view" + } + + // Struts shrink the area occupied by windows, similarly to layer-shell panels. + // You can think of them as a kind of outer gaps. They are set in logical pixls. + // Left and right struts will cause the next window to the side to always be visible. + // Top and bottom struts will simply add outer gaps in addition to the area occupied by + // layer-shell panels and regular gaps. + struts { + // left 64 + // right 64 + // top 64 + // bottom 64 + } +} + +spawn-at-startup "hyprpaper" +spawn-at-startup "eww" "daemon" +spawn-at-startup "eww" "open" "bar0" +spawn-at-startup "eww" "open" "bar1" +spawn-at-startup "swayidle" "-w" // ~/.config/swayidle/config + +// Uncomment this line to ask the clients to omit their client-side decorations if possible. +// If the client will specifically ask for CSD, the request will be honored. +// Additionally, clients will be informed that they are tiled, removing some rounded corners. +prefer-no-csd + +// You can change the path where screenshots are saved. +// A ~ at the front will be expanded to the home directory. +// The path is formatted with strftime(3) to give you the screenshot date and time. +screenshot-path "~/screenshots/%Y-%m-%d_%H-%M-%S.png" + +// You can also set this to null to disable saving screenshots to disk. +// screenshot-path null + +// Animation settings. +// The wiki explains how to configure individual animations: +// https://github.com/YaLTeR/niri/wiki/Configuration:-Animations +animations { + // Slow down all animations by this factor. Values below 1 speed them up instead. + // slowdown 3.0 + + workspace-switch { + spring damping-ratio=0.8 stiffness=500 epsilon=0.0001 + } + + window-movement { + spring damping-ratio=0.8 stiffness=500 epsilon=0.0001 + } + + window-resize { + spring damping-ratio=0.5 stiffness=500 epsilon=0.0001 + } + + window-open { + duration-ms 600 + custom-shader r#" +// make the window fall into place with a slight rotation +vec4 slide_in_from_right(vec3 coords_geo, vec3 size_geo) { + // For this shader, set animation curve to linear for best results. + + // Simulate decelleration: square the (linear) progress. + float progress = 1.0 - niri_clamped_progress * niri_clamped_progress; + + // Get our rotation pivot point coordinates at the bottom center of the window. + vec2 coords = (coords_geo.xy - vec2(0.5, 1.0)) * size_geo.xy; + + // Move the window in from the right + coords.x -= progress * 200.0; + + // Randomize rotation direction and maximum angle. + float random = (niri_random_seed - 0.5) / 2.0; + random = sign(random) - random; + float max_angle = 0.05 * random; + + // Rotate the window around our pivot point. + float angle = progress * max_angle; + mat2 rotate = mat2(cos(angle), -sin(angle), sin(angle), cos(angle)); + coords = rotate * coords; + + // Transform the coordinates back. + coords_geo = vec3(coords / size_geo.xy + vec2(0.5, 1.0), 1.0); + + // Sample the window texture. + vec3 coords_tex = niri_geo_to_tex * coords_geo; + vec4 color = texture2D(niri_tex, coords_tex.st); + + // Multiply by alpha to fade out. + return color * niri_clamped_progress; +} + +// this is the main function +vec4 open_color(vec3 coords_geo, vec3 size_geo) { + return slide_in_from_right(coords_geo, size_geo); +} + "# + } + + window-close { + duration-ms 600 + custom-shader r#" +// make the window "fall down" with slight rotation. +vec4 fall_and_rotate(vec3 coords_geo, vec3 size_geo) { + // For this shader, set animation curve to linear for best results. + + // Simulate an accelerated fall: square the (linear) progress. + float progress = niri_clamped_progress * niri_clamped_progress; + + // Get our rotation pivot point coordinates at the bottom center of the window. + vec2 coords = (coords_geo.xy - vec2(0.5, 1.0)) * size_geo.xy; + + // Move the window down to simulate a fall. + coords.y -= progress * 200.0; + + // Randomize rotation direction and maximum angle. + float random = (niri_random_seed - 0.5) / 2.0; + random = sign(random) - random; + float max_angle = 0.05 * random; + + // Rotate the window around our pivot point. + float angle = progress * max_angle; + mat2 rotate = mat2(cos(angle), -sin(angle), sin(angle), cos(angle)); + coords = rotate * coords; + + // Transform the coordinates back. + coords_geo = vec3(coords / size_geo.xy + vec2(0.5, 1.0), 1.0); + + // Sample the window texture. + vec3 coords_tex = niri_geo_to_tex * coords_geo; + vec4 color = texture2D(niri_tex, coords_tex.st); + + // Multiply by alpha to fade out. + return color * (1.0 - niri_clamped_progress); +} + +vec4 close_color(vec3 coords_geo, vec3 size_geo) { + return fall_and_rotate(coords_geo, size_geo); +} + "# + } +} + +// Window rules let you adjust behavior for individual windows. +// Find more information on the wiki: +// https://github.com/YaLTeR/niri/wiki/Configuration:-Window-Rules + +// Work around WezTerm's initial configure bug +// by setting an empty default-column-width. +window-rule { + geometry-corner-radius 16 + clip-to-geometry true +} +window-rule { + // This regular expression is intentionally made as specific as possible, + // since this is the default config, and we want no false positives. + // You can get away with just app-id="wezterm" if you want. + match app-id=r#"^org\.wezfurlong\.wezterm$"# +} + +window-rule { + match title="Volume" + geometry-corner-radius 35 + min-width 300 + max-width 300 + min-height 100 + max-height 100 +} + +// block out password managers from screen capture. +window-rule { + match app-id=r#"^org\.keepassxc\.KeePassXC$"# + match app-id=r#"^org\.gnome\.World\.Secrets$"# + + block-out-from "screen-capture" +} + +binds { + // Keys consist of modifiers separated by + signs, followed by an XKB key name + // in the end. To find an XKB name for a particular key, you may use a program + // like wev. + // + // "Mod" is a special modifier equal to Super when running on a TTY, and to Alt + // when running as a winit window. + // + // Most actions that you can bind here can also be invoked programmatically with + // `niri msg action do-something`. + + // Mod-Shift-/, which is usually the same as Mod-?, + // shows a list of important hotkeys. + Mod+Shift+Slash { show-hotkey-overlay; } + + Mod+Return { spawn "alacritty"; } + Mod+D { spawn "fuzzel"; } + Mod+Plus { spawn "/home/hulthe/.local/bin/screenlock"; } + + // You can also use a shell: + // Mod+T { spawn "bash" "-c" "notify-send hello && exec alacritty"; } + + // Example volume keys mappings for PipeWire & WirePlumber. + // The allow-when-locked=true property makes them work even when the session is locked. + XF86AudioRaiseVolume allow-when-locked=true { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.1+"; } + XF86AudioLowerVolume allow-when-locked=true { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.1-"; } + XF86AudioMute allow-when-locked=true { spawn "wpctl" "set-mute" "@DEFAULT_AUDIO_SINK@" "toggle"; } + XF86AudioMicMute allow-when-locked=true { spawn "wpctl" "set-mute" "@DEFAULT_AUDIO_SOURCE@" "toggle"; } + XF86MonBrightnessDown allow-when-locked=true { spawn "brightnessctl" "--min-value=10" "set" "10%-"; } + XF86MonBrightnessUp allow-when-locked=true { spawn "brightnessctl" "--min-value=10" "set" "+10%"; } + + Mod+Q { close-window; } + + Mod+Left { focus-column-left; } + Mod+Down { focus-window-down; } + Mod+Up { focus-window-up; } + Mod+Right { focus-column-right; } + Mod+H { focus-column-left; } + Mod+J { focus-window-or-workspace-down; } + Mod+K { focus-window-or-workspace-up; } + Mod+L { focus-column-right; } + + Mod+Ctrl+Left { move-column-left; } + Mod+Ctrl+Down { move-window-down; } + Mod+Ctrl+Up { move-window-up; } + Mod+Ctrl+Right { move-column-right; } + Mod+Ctrl+H { move-column-left; } + Mod+Ctrl+J { move-window-down; } + Mod+Ctrl+K { move-window-up; } + Mod+Ctrl+L { move-column-right; } + + // Alternative commands that move across workspaces when reaching + // the first or last window in a column. + // Mod+J { focus-window-or-workspace-down; } + // Mod+K { focus-window-or-workspace-up; } + // Mod+Ctrl+J { move-window-down-or-to-workspace-down; } + // Mod+Ctrl+K { move-window-up-or-to-workspace-up; } + + Mod+Home { focus-column-first; } + Mod+End { focus-column-last; } + Mod+Ctrl+Home { move-column-to-first; } + Mod+Ctrl+End { move-column-to-last; } + + Mod+Shift+Left { focus-monitor-left; } + Mod+Shift+Down { focus-monitor-down; } + Mod+Shift+Up { focus-monitor-up; } + Mod+Shift+Right { focus-monitor-right; } + Mod+Shift+H { focus-monitor-left; } + Mod+Shift+J { focus-monitor-down; } + Mod+Shift+K { focus-monitor-up; } + Mod+Shift+L { focus-monitor-right; } + + Mod+Shift+Ctrl+Left { move-column-to-monitor-left; } + Mod+Shift+Ctrl+Down { move-column-to-monitor-down; } + Mod+Shift+Ctrl+Up { move-column-to-monitor-up; } + Mod+Shift+Ctrl+Right { move-column-to-monitor-right; } + Mod+Shift+Ctrl+H { move-column-to-monitor-left; } + Mod+Shift+Ctrl+J { move-column-to-monitor-down; } + Mod+Shift+Ctrl+K { move-column-to-monitor-up; } + Mod+Shift+Ctrl+L { move-column-to-monitor-right; } + + // Alternatively, there are commands to move just a single window: + // Mod+Shift+Ctrl+Left { move-window-to-monitor-left; } + // ... + + // And you can also move a whole workspace to another monitor: + // Mod+Shift+Ctrl+Left { move-workspace-to-monitor-left; } + // ... + + Mod+Page_Down { focus-workspace-down; } + Mod+Page_Up { focus-workspace-up; } + Mod+U { focus-workspace-down; } + Mod+I { focus-workspace-up; } + Mod+Ctrl+Page_Down { move-column-to-workspace-down; } + Mod+Ctrl+Page_Up { move-column-to-workspace-up; } + Mod+Ctrl+U { move-column-to-workspace-down; } + Mod+Ctrl+I { move-column-to-workspace-up; } + + // Alternatively, there are commands to move just a single window: + // Mod+Ctrl+Page_Down { move-window-to-workspace-down; } + // ... + + Mod+Shift+Page_Down { move-workspace-down; } + Mod+Shift+Page_Up { move-workspace-up; } + Mod+Shift+U { move-workspace-down; } + Mod+Shift+I { move-workspace-up; } + + // You can bind mouse wheel scroll ticks using the following syntax. + // These binds will change direction based on the natural-scroll setting. + // + // To avoid scrolling through workspaces really fast, you can use + // the cooldown-ms property. The bind will be rate-limited to this value. + // You can set a cooldown on any bind, but it's most useful for the wheel. + Mod+WheelScrollDown cooldown-ms=150 { focus-workspace-down; } + Mod+WheelScrollUp cooldown-ms=150 { focus-workspace-up; } + Mod+Ctrl+WheelScrollDown cooldown-ms=150 { move-column-to-workspace-down; } + Mod+Ctrl+WheelScrollUp cooldown-ms=150 { move-column-to-workspace-up; } + + Mod+WheelScrollRight { focus-column-right; } + Mod+WheelScrollLeft { focus-column-left; } + Mod+Ctrl+WheelScrollRight { move-column-right; } + Mod+Ctrl+WheelScrollLeft { move-column-left; } + + // Usually scrolling up and down with Shift in applications results in + // horizontal scrolling; these binds replicate that. + Mod+Shift+WheelScrollDown { focus-column-right; } + Mod+Shift+WheelScrollUp { focus-column-left; } + Mod+Ctrl+Shift+WheelScrollDown { move-column-right; } + Mod+Ctrl+Shift+WheelScrollUp { move-column-left; } + + // Similarly, you can bind touchpad scroll "ticks". + // Touchpad scrolling is continuous, so for these binds it is split into + // discrete intervals. + // These binds are also affected by touchpad's natural-scroll, so these + // example binds are "inverted", since we have natural-scroll enabled for + // touchpads by default. + // Mod+TouchpadScrollDown { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.02+"; } + // Mod+TouchpadScrollUp { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.02-"; } + + // You can refer to workspaces by index. However, keep in mind that + // niri is a dynamic workspace system, so these commands are kind of + // "best effort". Trying to refer to a workspace index bigger than + // the current workspace count will instead refer to the bottommost + // (empty) workspace. + // + // For example, with 2 workspaces + 1 empty, indices 3, 4, 5 and so on + // will all refer to the 3rd workspace. + Mod+1 { spawn "wmutils" "switch-workspace" "1"; } + Mod+2 { spawn "wmutils" "switch-workspace" "2"; } + Mod+3 { spawn "wmutils" "switch-workspace" "3"; } + Mod+4 { spawn "wmutils" "switch-workspace" "4"; } + Mod+5 { spawn "wmutils" "switch-workspace" "5"; } + Mod+6 { spawn "wmutils" "switch-workspace" "6"; } + Mod+7 { spawn "wmutils" "switch-workspace" "7"; } + Mod+8 { spawn "wmutils" "switch-workspace" "8"; } + Mod+9 { spawn "wmutils" "switch-workspace" "9"; } + Mod+Ctrl+1 { move-column-to-workspace 1; } + Mod+Ctrl+2 { move-column-to-workspace 2; } + Mod+Ctrl+3 { move-column-to-workspace 3; } + Mod+Ctrl+4 { move-column-to-workspace 4; } + Mod+Ctrl+5 { move-column-to-workspace 5; } + Mod+Ctrl+6 { move-column-to-workspace 6; } + Mod+Ctrl+7 { move-column-to-workspace 7; } + Mod+Ctrl+8 { move-column-to-workspace 8; } + Mod+Ctrl+9 { move-column-to-workspace 9; } + + // Alternatively, there are commands to move just a single window: + // Mod+Ctrl+1 { move-window-to-workspace 1; } + + // Switches focus between the current and the previous workspace. + // Mod+Tab { focus-workspace-previous; } + + Mod+Comma { consume-window-into-column; } + Mod+Period { expel-window-from-column; } + + // There are also commands that consume or expel a single window to the side. + // Mod+BracketLeft { consume-or-expel-window-left; } + // Mod+BracketRight { consume-or-expel-window-right; } + + Mod+R { switch-preset-column-width; } + Mod+F { maximize-column; } + Mod+Shift+F { fullscreen-window; } + Mod+C { center-column; } + + // Finer width adjustments. + // This command can also: + // * set width in pixels: "1000" + // * adjust width in pixels: "-5" or "+5" + // * set width as a percentage of screen width: "25%" + // * adjust width as a percentage of screen width: "-10%" or "+10%" + // Pixel sizes use logical, or scaled, pixels. I.e. on an output with scale 2.0, + // set-column-width "100" will make the column occupy 200 physical screen pixels. + Mod+Minus { set-column-width "-10%"; } + Mod+Equal { set-column-width "+10%"; } + + // Finer height adjustments when in column with other windows. + Mod+Shift+Minus { set-window-height "-10%"; } + Mod+Shift+Equal { set-window-height "+10%"; } + + // Actions to switch layouts. + // Note: if you uncomment these, make sure you do NOT have + // a matching layout switch hotkey configured in xkb options above. + // Having both at once on the same hotkey will break the switching, + // since it will switch twice upon pressing the hotkey (once by xkb, once by niri). + // Mod+Space { switch-layout "next"; } + // Mod+Shift+Space { switch-layout "prev"; } + + Print { screenshot; } + Ctrl+Print { screenshot-screen; } + Alt+Print { screenshot-window; } + + // The quit action will show a confirmation dialog to avoid accidental exits. + Mod+Shift+E { quit; } + + // Powers off the monitors. To turn them back on, do any input like + // moving the mouse or pressing any other key. + Mod+Shift+P { power-off-monitors; } +}