// This config is in the KDL format: https://kdl.dev // "/-" comments out the following node. // Check the wiki for a full description of the configuration: // https://github.com/YaLTeR/niri/wiki/Configuration:-Overview environment { DISPLAY ":0" ELECTRON_OZONE_PLATFORM_HINT "auto" } // https://github.com/YaLTeR/niri/wiki/Configuration:-Input input { keyboard { xkb { // You can set rules, model, layout, variant and options. // For more information, see xkeyboard-config(7). layout "se,us" options "caps:escape,compose:menu" } } // Focus windows and outputs automatically when moving the mouse into them. focus-follows-mouse max-scroll-amount="0%" {% if hostname == "sputnik" %} tablet { map-to-output "Microstep MSI MAG342CQR DB6H262101804" } {% end %} } clipboard { disable-primary // disable middle-click paste } // https://github.com/YaLTeR/niri/wiki/Configuration:-Outputs // `niri msg outputs` output "Microstep MSI MAG342CQR DB6H262101804" { mode "3440x1440@144.000" position x=0 y=0 scale 1.25 } output "Dell Inc. DELL U2724DE 1MV5L04" { mode "2560x1440@120.000" scale 1.25 } output "eDP-1" { scale 1.8 // position x=0 y=0 } output "DP-2" { scale 1.25 } // Settings that influence how windows are positioned and sized. // Find more information on the wiki: // https://github.com/YaLTeR/niri/wiki/Configuration:-Layout layout { // Set gaps around windows in logical pixels. gaps 12 // When to center a column when changing focus, options are: // - "never", default behavior, focusing an off-screen column will keep at the left // or right edge of the screen. // - "always", the focused column will always be centered. // - "on-overflow", focusing a column will center it if it doesn't fit // together with the previously focused column. center-focused-column "never" // You can customize the widths that "switch-preset-column-width" (Mod+R) toggles between. preset-column-widths { fixed 948 // roughly fits a single vim buffer //proportion 0.33333 proportion 0.5 proportion 0.66667 } // You can change the default width of the new windows. default-column-width { proportion 0.5; } // If you leave the brackets empty, the windows themselves will decide their initial width. // default-column-width {} focus-ring { off } shadow { on } // You can also add a border. It's similar to the focus ring, but always visible. border { // The settings are the same as for the focus ring. // If you enable the border, you probably want to disable the focus ring. width 2 active-color "#f65d76" // akira pink inactive-color "#505050" // active-gradient from="#ffbb66" to="#ffc880" angle=45 relative-to="workspace-view" // inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view" } // Struts shrink the area occupied by windows, similarly to layer-shell panels. // You can think of them as a kind of outer gaps. They are set in logical pixls. // Left and right struts will cause the next window to the side to always be visible. // Top and bottom struts will simply add outer gaps in addition to the area occupied by // layer-shell panels and regular gaps. struts { // left 64 // right 64 // top 64 // bottom 64 } } spawn-at-startup "hyprpaper" spawn-at-startup "eww" "daemon" spawn-at-startup "eww" "open" "bar0" spawn-at-startup "eww" "open" "bar1" spawn-at-startup "swayidle" "-w" // ~/.config/swayidle/config spawn-at-startup "swaync" // ~/.config/swaync // Uncomment this line to ask the clients to omit their client-side decorations if possible. // If the client will specifically ask for CSD, the request will be honored. // Additionally, clients will be informed that they are tiled, removing some rounded corners. prefer-no-csd // You can change the path where screenshots are saved. // A ~ at the front will be expanded to the home directory. // The path is formatted with strftime(3) to give you the screenshot date and time. screenshot-path "~/screenshots/%Y-%m-%d_%H-%M-%S.png" // You can also set this to null to disable saving screenshots to disk. // screenshot-path null // Animation settings. // The wiki explains how to configure individual animations: // https://github.com/YaLTeR/niri/wiki/Configuration:-Animations animations { // Slow down all animations by this factor. Values below 1 speed them up instead. // slowdown 3.0 workspace-switch { spring damping-ratio=0.8 stiffness=500 epsilon=0.0001 } window-movement { spring damping-ratio=0.8 stiffness=500 epsilon=0.0001 } window-resize { spring damping-ratio=0.5 stiffness=500 epsilon=0.0001 } window-open { duration-ms 600 custom-shader r#" // make the window fall into place with a slight rotation vec4 slide_in_from_right(vec3 coords_geo, vec3 size_geo) { // For this shader, set animation curve to linear for best results. // Simulate decelleration: square the (linear) progress. float progress = 1.0 - niri_clamped_progress * niri_clamped_progress; // Get our rotation pivot point coordinates at the bottom center of the window. vec2 coords = (coords_geo.xy - vec2(0.5, 1.0)) * size_geo.xy; // Move the window in from the right coords.x -= progress * 200.0; // Randomize rotation direction and maximum angle. float random = (niri_random_seed - 0.5) / 2.0; random = sign(random) - random; float max_angle = 0.05 * random; // Rotate the window around our pivot point. float angle = progress * max_angle; mat2 rotate = mat2(cos(angle), -sin(angle), sin(angle), cos(angle)); coords = rotate * coords; // Transform the coordinates back. coords_geo = vec3(coords / size_geo.xy + vec2(0.5, 1.0), 1.0); // Sample the window texture. vec3 coords_tex = niri_geo_to_tex * coords_geo; vec4 color = texture2D(niri_tex, coords_tex.st); // Multiply by alpha to fade out. return color * niri_clamped_progress; } // this is the main function vec4 open_color(vec3 coords_geo, vec3 size_geo) { return slide_in_from_right(coords_geo, size_geo); } "# } window-close { duration-ms 600 custom-shader r#" // make the window "fall down" with slight rotation. vec4 fall_and_rotate(vec3 coords_geo, vec3 size_geo) { // For this shader, set animation curve to linear for best results. // Simulate an accelerated fall: square the (linear) progress. float progress = niri_clamped_progress * niri_clamped_progress; // Get our rotation pivot point coordinates at the bottom center of the window. vec2 coords = (coords_geo.xy - vec2(0.5, 1.0)) * size_geo.xy; // Move the window down to simulate a fall. coords.y -= progress * 200.0; // Randomize rotation direction and maximum angle. float random = (niri_random_seed - 0.5) / 2.0; random = sign(random) - random; float max_angle = 0.05 * random; // Rotate the window around our pivot point. float angle = progress * max_angle; mat2 rotate = mat2(cos(angle), -sin(angle), sin(angle), cos(angle)); coords = rotate * coords; // Transform the coordinates back. coords_geo = vec3(coords / size_geo.xy + vec2(0.5, 1.0), 1.0); // Sample the window texture. vec3 coords_tex = niri_geo_to_tex * coords_geo; vec4 color = texture2D(niri_tex, coords_tex.st); // Multiply by alpha to fade out. return color * (1.0 - niri_clamped_progress); } vec4 close_color(vec3 coords_geo, vec3 size_geo) { return fall_and_rotate(coords_geo, size_geo); } "# } } // Window rules let you adjust behavior for individual windows. // Find more information on the wiki: // https://github.com/YaLTeR/niri/wiki/Configuration:-Window-Rules window-rule { geometry-corner-radius 16 clip-to-geometry true } // Indicate screencasted windows with red colors. window-rule { match is-window-cast-target=true focus-ring { active-color "#f38ba8" inactive-color "#7d0d2d" } border { inactive-color "#7d0d2d" } shadow { color "#7d0d2d70" } tab-indicator { active-color "#f38ba8" inactive-color "#7d0d2d" } } window-rule { match title="Volume Indicator" geometry-corner-radius 35 min-width 300 max-width 300 min-height 100 max-height 100 open-floating true default-floating-position x=35 y=35 relative-to="top-right" } window-rule { match app-id="Mullvad VPN" default-floating-position x=5 y=10 relative-to="bottom-left" } // block out password managers from screen capture. window-rule { match app-id=r#"^org\.keepassxc\.KeePassXC$"# match app-id=r#"^org\.gnome\.World\.Secrets$"# block-out-from "screen-capture" } window-rule { match title="Virtual Machine Manager" match app-id="virt-manager" //max-width 400 } window-rule { match app-id="com.nextcloud.desktopclient.nextcloud" open-floating true default-floating-position x=5 y=10 relative-to="bottom-left" } binds { // Keys consist of modifiers separated by + signs, followed by an XKB key name // in the end. To find an XKB name for a particular key, you may use a program // like wev. // // "Mod" is a special modifier equal to Super when running on a TTY, and to Alt // when running as a winit window. // // Most actions that you can bind here can also be invoked programmatically with // `niri msg action do-something`. // Mod-Shift-/, which is usually the same as Mod-?, // shows a list of important hotkeys. Mod+Shift+Plus { show-hotkey-overlay; } Mod+Return { spawn "alacritty"; } Mod+D { spawn "fuzzel"; } Mod+Plus { spawn "loginctl lock-session"; } // You can also use a shell: // Mod+T { spawn "bash" "-c" "notify-send hello && exec alacritty"; } // Example volume keys mappings for PipeWire & WirePlumber. // The allow-when-locked=true property makes them work even when the session is locked. XF86AudioRaiseVolume allow-when-locked=true { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.1+"; } XF86AudioLowerVolume allow-when-locked=true { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.1-"; } XF86AudioMute allow-when-locked=true { spawn "wpctl" "set-mute" "@DEFAULT_AUDIO_SINK@" "toggle"; } XF86AudioMicMute allow-when-locked=true { spawn "wpctl" "set-mute" "@DEFAULT_AUDIO_SOURCE@" "toggle"; } XF86MonBrightnessDown allow-when-locked=true { spawn "brightnessctl" "--min-value=10" "set" "10%-"; } XF86MonBrightnessUp allow-when-locked=true { spawn "brightnessctl" "--min-value=10" "set" "+10%"; } Mod+Q { close-window; } Mod+Space { switch-focus-between-floating-and-tiling; } Mod+Ctrl+Space { toggle-window-floating; } Mod+Left { focus-column-left; } Mod+Down { focus-window-down; } Mod+Up { focus-window-up; } Mod+Right { focus-column-right; } Mod+H { focus-column-left; } Mod+J { focus-window-or-workspace-down; } Mod+K { focus-window-or-workspace-up; } Mod+L { focus-column-right; } Mod+Ctrl+Left { move-column-left; } Mod+Ctrl+Down { move-window-down; } Mod+Ctrl+Up { move-window-up; } Mod+Ctrl+Right { move-column-right; } Mod+Ctrl+H { move-column-left; } Mod+Ctrl+J { move-window-down-or-to-workspace-down; } Mod+Ctrl+K { move-window-up-or-to-workspace-up; } Mod+Ctrl+L { move-column-right; } Mod+Home { focus-column-first; } Mod+End { focus-column-last; } Mod+Ctrl+Home { move-column-to-first; } Mod+Ctrl+End { move-column-to-last; } Mod+Shift+Left { focus-monitor-left; } Mod+Shift+Down { focus-monitor-down; } Mod+Shift+Up { focus-monitor-up; } Mod+Shift+Right { focus-monitor-right; } Mod+Shift+H { focus-monitor-left; } Mod+Shift+J { focus-monitor-down; } Mod+Shift+K { focus-monitor-up; } Mod+Shift+L { focus-monitor-right; } Mod+Shift+Ctrl+Left { move-column-to-monitor-left; } Mod+Shift+Ctrl+Down { move-column-to-monitor-down; } Mod+Shift+Ctrl+Up { move-column-to-monitor-up; } Mod+Shift+Ctrl+Right { move-column-to-monitor-right; } Mod+Shift+Ctrl+H { move-column-to-monitor-left; } Mod+Shift+Ctrl+J { move-column-to-monitor-down; } Mod+Shift+Ctrl+K { move-column-to-monitor-up; } Mod+Shift+Ctrl+L { move-column-to-monitor-right; } Mod+Page_Down { focus-workspace-down; } Mod+Page_Up { focus-workspace-up; } Mod+U { focus-workspace-down; } Mod+I { focus-workspace-up; } Mod+Ctrl+Page_Down { move-column-to-workspace-down; } Mod+Ctrl+Page_Up { move-column-to-workspace-up; } Mod+Ctrl+U { move-column-to-workspace-down; } Mod+Ctrl+I { move-column-to-workspace-up; } Mod+Shift+Page_Down { move-workspace-down; } Mod+Shift+Page_Up { move-workspace-up; } Mod+Shift+U { move-workspace-down; } Mod+Shift+I { move-workspace-up; } Mod+Backspace { toggle-overview; } // You can bind mouse wheel scroll ticks using the following syntax. // These binds will change direction based on the natural-scroll setting. // // To avoid scrolling through workspaces really fast, you can use // the cooldown-ms property. The bind will be rate-limited to this value. // You can set a cooldown on any bind, but it's most useful for the wheel. Mod+WheelScrollDown cooldown-ms=150 { focus-workspace-down; } Mod+WheelScrollUp cooldown-ms=150 { focus-workspace-up; } Mod+Ctrl+WheelScrollDown cooldown-ms=150 { move-column-to-workspace-down; } Mod+Ctrl+WheelScrollUp cooldown-ms=150 { move-column-to-workspace-up; } Mod+WheelScrollRight { focus-column-right; } Mod+WheelScrollLeft { focus-column-left; } Mod+Ctrl+WheelScrollRight { move-column-right; } Mod+Ctrl+WheelScrollLeft { move-column-left; } // Usually scrolling up and down with Shift in applications results in // horizontal scrolling; these binds replicate that. Mod+Shift+WheelScrollDown { focus-column-right; } Mod+Shift+WheelScrollUp { focus-column-left; } Mod+Ctrl+Shift+WheelScrollDown { move-column-right; } Mod+Ctrl+Shift+WheelScrollUp { move-column-left; } // Similarly, you can bind touchpad scroll "ticks". // Touchpad scrolling is continuous, so for these binds it is split into // discrete intervals. // These binds are also affected by touchpad's natural-scroll, so these // example binds are "inverted", since we have natural-scroll enabled for // touchpads by default. // Mod+TouchpadScrollDown { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.02+"; } // Mod+TouchpadScrollUp { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.02-"; } // You can refer to workspaces by index. However, keep in mind that // niri is a dynamic workspace system, so these commands are kind of // "best effort". Trying to refer to a workspace index bigger than // the current workspace count will instead refer to the bottommost // (empty) workspace. // // For example, with 2 workspaces + 1 empty, indices 3, 4, 5 and so on // will all refer to the 3rd workspace. Mod+1 { spawn "wmutils" "switch-workspace" "1"; } Mod+2 { spawn "wmutils" "switch-workspace" "2"; } Mod+3 { spawn "wmutils" "switch-workspace" "3"; } Mod+4 { spawn "wmutils" "switch-workspace" "4"; } Mod+5 { spawn "wmutils" "switch-workspace" "5"; } Mod+6 { spawn "wmutils" "switch-workspace" "6"; } Mod+7 { spawn "wmutils" "switch-workspace" "7"; } Mod+8 { spawn "wmutils" "switch-workspace" "8"; } Mod+9 { spawn "wmutils" "switch-workspace" "9"; } Mod+Ctrl+1 { move-column-to-workspace 1; } Mod+Ctrl+2 { move-column-to-workspace 2; } Mod+Ctrl+3 { move-column-to-workspace 3; } Mod+Ctrl+4 { move-column-to-workspace 4; } Mod+Ctrl+5 { move-column-to-workspace 5; } Mod+Ctrl+6 { move-column-to-workspace 6; } Mod+Ctrl+7 { move-column-to-workspace 7; } Mod+Ctrl+8 { move-column-to-workspace 8; } Mod+Ctrl+9 { move-column-to-workspace 9; } // Alternatively, there are commands to move just a single window: // Mod+Ctrl+1 { move-window-to-workspace 1; } // Switches focus between the current and the previous workspace. // Mod+Tab { focus-workspace-previous; } Mod+Comma { consume-window-into-column; } Mod+Period { expel-window-from-column; } Mod+W { toggle-column-tabbed-display; } // There are also commands that consume or expel a single window to the side. // Mod+BracketLeft { consume-or-expel-window-left; } // Mod+BracketRight { consume-or-expel-window-right; } Mod+R { switch-preset-column-width; } Mod+F { maximize-column; } Mod+Shift+F { fullscreen-window; } Mod+C { center-column; } // Finer width adjustments. // This command can also: // * set width in pixels: "1000" // * adjust width in pixels: "-5" or "+5" // * set width as a percentage of screen width: "25%" // * adjust width as a percentage of screen width: "-10%" or "+10%" // Pixel sizes use logical, or scaled, pixels. I.e. on an output with scale 2.0, // set-column-width "100" will make the column occupy 200 physical screen pixels. Mod+Minus { set-column-width "-10%"; } Mod+Equal { set-column-width "+10%"; } // Finer height adjustments when in column with other windows. Mod+Shift+Minus { set-window-height "-10%"; } Mod+Shift+Equal { set-window-height "+10%"; } // Actions to switch layouts. // Note: if you uncomment these, make sure you do NOT have // a matching layout switch hotkey configured in xkb options above. // Having both at once on the same hotkey will break the switching, // since it will switch twice upon pressing the hotkey (once by xkb, once by niri). // Mod+Space { switch-layout "next"; } // Mod+Shift+Space { switch-layout "prev"; } Print { screenshot; } Ctrl+Print { screenshot-screen; } Alt+Print { screenshot-window; } // Switch to the next keyboard layout Mod+Tab { spawn "wmutils" "next-keyboard-layout"; } // The quit action will show a confirmation dialog to avoid accidental exits. Mod+Shift+E { quit; } // Powers off the monitors. To turn them back on, do any input like // moving the mouse or pressing any other key. // Mod+Shift+P { power-off-monitors; } // Dynamic screencasting target Mod+Slash { clear-dynamic-cast-target; } Mod+Ctrl+Slash { set-dynamic-cast-window; } Mod+Shift+Slash { set-dynamic-cast-monitor; } // Debugging Mod+Shift+Ctrl+T { toggle-debug-tint; } Mod+Shift+Ctrl+O { debug-toggle-opaque-regions; } Mod+Shift+Ctrl+D { debug-toggle-damage; } }