492 lines
18 KiB
Smarty
492 lines
18 KiB
Smarty
// This config is in the KDL format: https://kdl.dev
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// "/-" comments out the following node.
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// Check the wiki for a full description of the configuration:
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// https://github.com/YaLTeR/niri/wiki/Configuration:-Overview
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environment {
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DISPLAY ":0"
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ELECTRON_OZONE_PLATFORM_HINT "auto"
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}
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// https://github.com/YaLTeR/niri/wiki/Configuration:-Input
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input {
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keyboard {
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xkb {
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// You can set rules, model, layout, variant and options.
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// For more information, see xkeyboard-config(7).
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layout "se,us"
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options "caps:escape,compose:menu"
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}
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}
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// Focus windows and outputs automatically when moving the mouse into them.
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focus-follows-mouse max-scroll-amount="0%"
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}
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// https://gdthub.com/YaLTeR/niri/wiki/Configuration:-Outputs
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// `niri msg outputs`
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output "Microstep MSI MAG342CQR DB6H262101804" {
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mode "3440x1440@144.000"
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position x=1280 y=1440
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}
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output "Dell Inc. DELL U2724DE 1MV5L04" {
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mode "2560x1440@120.000"
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position x=0 y=0
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}
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output "eDP-1" {
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scale 1.8
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// position x=0 y=0
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}
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output "DP-2" {
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scale 1.25
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}
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// Settings that influence how windows are positioned and sized.
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// Find more information on the wiki:
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// https://github.com/YaLTeR/niri/wiki/Configuration:-Layout
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layout {
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// Set gaps around windows in logical pixels.
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gaps 12
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// When to center a column when changing focus, options are:
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// - "never", default behavior, focusing an off-screen column will keep at the left
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// or right edge of the screen.
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// - "always", the focused column will always be centered.
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// - "on-overflow", focusing a column will center it if it doesn't fit
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// together with the previously focused column.
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center-focused-column "never"
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// You can customize the widths that "switch-preset-column-width" (Mod+R) toggles between.
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preset-column-widths {
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fixed 948 // roughly fits a single vim buffer
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//proportion 0.33333
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proportion 0.5
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proportion 0.66667
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}
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// You can change the default width of the new windows.
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default-column-width { proportion 0.5; }
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// If you leave the brackets empty, the windows themselves will decide their initial width.
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// default-column-width {}
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focus-ring {
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off
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}
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// You can also add a border. It's similar to the focus ring, but always visible.
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border {
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// The settings are the same as for the focus ring.
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// If you enable the border, you probably want to disable the focus ring.
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width 2
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active-color "#f65d76" // akira pink
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inactive-color "#505050"
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// active-gradient from="#ffbb66" to="#ffc880" angle=45 relative-to="workspace-view"
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// inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view"
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}
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// Struts shrink the area occupied by windows, similarly to layer-shell panels.
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// You can think of them as a kind of outer gaps. They are set in logical pixls.
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// Left and right struts will cause the next window to the side to always be visible.
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// Top and bottom struts will simply add outer gaps in addition to the area occupied by
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// layer-shell panels and regular gaps.
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struts {
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// left 64
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// right 64
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// top 64
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// bottom 64
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}
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}
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spawn-at-startup "hyprpaper"
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spawn-at-startup "eww" "daemon"
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spawn-at-startup "eww" "open" "bar0"
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spawn-at-startup "eww" "open" "bar1"
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spawn-at-startup "swayidle" "-w" // ~/.config/swayidle/config
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spawn-at-startup "swaync" // ~/.config/swaync
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// Uncomment this line to ask the clients to omit their client-side decorations if possible.
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// If the client will specifically ask for CSD, the request will be honored.
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// Additionally, clients will be informed that they are tiled, removing some rounded corners.
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prefer-no-csd
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// You can change the path where screenshots are saved.
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// A ~ at the front will be expanded to the home directory.
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// The path is formatted with strftime(3) to give you the screenshot date and time.
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screenshot-path "~/screenshots/%Y-%m-%d_%H-%M-%S.png"
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// You can also set this to null to disable saving screenshots to disk.
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// screenshot-path null
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// Animation settings.
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// The wiki explains how to configure individual animations:
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// https://github.com/YaLTeR/niri/wiki/Configuration:-Animations
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animations {
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// Slow down all animations by this factor. Values below 1 speed them up instead.
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// slowdown 3.0
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workspace-switch {
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spring damping-ratio=0.8 stiffness=500 epsilon=0.0001
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}
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window-movement {
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spring damping-ratio=0.8 stiffness=500 epsilon=0.0001
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}
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window-resize {
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spring damping-ratio=0.5 stiffness=500 epsilon=0.0001
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}
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window-open {
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duration-ms 600
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custom-shader r#"
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// make the window fall into place with a slight rotation
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vec4 slide_in_from_right(vec3 coords_geo, vec3 size_geo) {
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// For this shader, set animation curve to linear for best results.
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// Simulate decelleration: square the (linear) progress.
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float progress = 1.0 - niri_clamped_progress * niri_clamped_progress;
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// Get our rotation pivot point coordinates at the bottom center of the window.
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vec2 coords = (coords_geo.xy - vec2(0.5, 1.0)) * size_geo.xy;
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// Move the window in from the right
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coords.x -= progress * 200.0;
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// Randomize rotation direction and maximum angle.
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float random = (niri_random_seed - 0.5) / 2.0;
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random = sign(random) - random;
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float max_angle = 0.05 * random;
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// Rotate the window around our pivot point.
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float angle = progress * max_angle;
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mat2 rotate = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
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coords = rotate * coords;
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// Transform the coordinates back.
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coords_geo = vec3(coords / size_geo.xy + vec2(0.5, 1.0), 1.0);
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// Sample the window texture.
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vec3 coords_tex = niri_geo_to_tex * coords_geo;
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vec4 color = texture2D(niri_tex, coords_tex.st);
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// Multiply by alpha to fade out.
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return color * niri_clamped_progress;
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}
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// this is the main function
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vec4 open_color(vec3 coords_geo, vec3 size_geo) {
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return slide_in_from_right(coords_geo, size_geo);
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}
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"#
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}
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window-close {
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duration-ms 600
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custom-shader r#"
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// make the window "fall down" with slight rotation.
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vec4 fall_and_rotate(vec3 coords_geo, vec3 size_geo) {
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// For this shader, set animation curve to linear for best results.
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// Simulate an accelerated fall: square the (linear) progress.
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float progress = niri_clamped_progress * niri_clamped_progress;
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// Get our rotation pivot point coordinates at the bottom center of the window.
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vec2 coords = (coords_geo.xy - vec2(0.5, 1.0)) * size_geo.xy;
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// Move the window down to simulate a fall.
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coords.y -= progress * 200.0;
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// Randomize rotation direction and maximum angle.
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float random = (niri_random_seed - 0.5) / 2.0;
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random = sign(random) - random;
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float max_angle = 0.05 * random;
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// Rotate the window around our pivot point.
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float angle = progress * max_angle;
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mat2 rotate = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
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coords = rotate * coords;
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// Transform the coordinates back.
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coords_geo = vec3(coords / size_geo.xy + vec2(0.5, 1.0), 1.0);
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// Sample the window texture.
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vec3 coords_tex = niri_geo_to_tex * coords_geo;
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vec4 color = texture2D(niri_tex, coords_tex.st);
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// Multiply by alpha to fade out.
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return color * (1.0 - niri_clamped_progress);
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}
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vec4 close_color(vec3 coords_geo, vec3 size_geo) {
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return fall_and_rotate(coords_geo, size_geo);
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}
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"#
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}
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}
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// Window rules let you adjust behavior for individual windows.
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// Find more information on the wiki:
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// https://github.com/YaLTeR/niri/wiki/Configuration:-Window-Rules
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window-rule {
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geometry-corner-radius 16
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clip-to-geometry true
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}
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window-rule {
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match title="Volume Indicator"
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geometry-corner-radius 35
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min-width 300
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max-width 300
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min-height 100
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max-height 100
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open-floating true
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default-floating-position x=35 y=35 relative-to="top-right"
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}
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window-rule {
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match app-id="Mullvad VPN"
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default-floating-position x=5 y=10 relative-to="bottom-left"
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}
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// block out password managers from screen capture.
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window-rule {
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match app-id=r#"^org\.keepassxc\.KeePassXC$"#
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match app-id=r#"^org\.gnome\.World\.Secrets$"#
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block-out-from "screen-capture"
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}
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window-rule {
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match title="Virtual Machine Manager"
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match app-id="virt-manager"
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//max-width 400
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}
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binds {
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// Keys consist of modifiers separated by + signs, followed by an XKB key name
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// in the end. To find an XKB name for a particular key, you may use a program
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// like wev.
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//
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// "Mod" is a special modifier equal to Super when running on a TTY, and to Alt
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// when running as a winit window.
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//
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// Most actions that you can bind here can also be invoked programmatically with
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// `niri msg action do-something`.
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// Mod-Shift-/, which is usually the same as Mod-?,
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// shows a list of important hotkeys.
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Mod+Shift+Plus { show-hotkey-overlay; }
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Mod+Return { spawn "alacritty"; }
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Mod+D { spawn "fuzzel"; }
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Mod+Plus { spawn "loginctl lock-session"; }
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// You can also use a shell:
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// Mod+T { spawn "bash" "-c" "notify-send hello && exec alacritty"; }
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// Example volume keys mappings for PipeWire & WirePlumber.
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// The allow-when-locked=true property makes them work even when the session is locked.
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XF86AudioRaiseVolume allow-when-locked=true { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.1+"; }
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XF86AudioLowerVolume allow-when-locked=true { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.1-"; }
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XF86AudioMute allow-when-locked=true { spawn "wpctl" "set-mute" "@DEFAULT_AUDIO_SINK@" "toggle"; }
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XF86AudioMicMute allow-when-locked=true { spawn "wpctl" "set-mute" "@DEFAULT_AUDIO_SOURCE@" "toggle"; }
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XF86MonBrightnessDown allow-when-locked=true { spawn "brightnessctl" "--min-value=10" "set" "10%-"; }
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XF86MonBrightnessUp allow-when-locked=true { spawn "brightnessctl" "--min-value=10" "set" "+10%"; }
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Mod+Q { close-window; }
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Mod+Space { switch-focus-between-floating-and-tiling; }
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Mod+Ctrl+Space { toggle-window-floating; }
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Mod+Left { focus-column-left; }
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Mod+Down { focus-window-down; }
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Mod+Up { focus-window-up; }
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Mod+Right { focus-column-right; }
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Mod+H { focus-column-left; }
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Mod+J { focus-window-or-workspace-down; }
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Mod+K { focus-window-or-workspace-up; }
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Mod+L { focus-column-right; }
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Mod+Ctrl+Left { move-column-left; }
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Mod+Ctrl+Down { move-window-down; }
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Mod+Ctrl+Up { move-window-up; }
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Mod+Ctrl+Right { move-column-right; }
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Mod+Ctrl+H { move-column-left; }
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Mod+Ctrl+J { move-window-down-or-to-workspace-down; }
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Mod+Ctrl+K { move-window-up-or-to-workspace-up; }
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Mod+Ctrl+L { move-column-right; }
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Mod+Home { focus-column-first; }
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Mod+End { focus-column-last; }
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Mod+Ctrl+Home { move-column-to-first; }
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Mod+Ctrl+End { move-column-to-last; }
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Mod+Shift+Left { focus-monitor-left; }
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Mod+Shift+Down { focus-monitor-down; }
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Mod+Shift+Up { focus-monitor-up; }
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Mod+Shift+Right { focus-monitor-right; }
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Mod+Shift+H { focus-monitor-left; }
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Mod+Shift+J { focus-monitor-down; }
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Mod+Shift+K { focus-monitor-up; }
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Mod+Shift+L { focus-monitor-right; }
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Mod+Shift+Ctrl+Left { move-column-to-monitor-left; }
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Mod+Shift+Ctrl+Down { move-column-to-monitor-down; }
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Mod+Shift+Ctrl+Up { move-column-to-monitor-up; }
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Mod+Shift+Ctrl+Right { move-column-to-monitor-right; }
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Mod+Shift+Ctrl+H { move-column-to-monitor-left; }
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Mod+Shift+Ctrl+J { move-column-to-monitor-down; }
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Mod+Shift+Ctrl+K { move-column-to-monitor-up; }
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Mod+Shift+Ctrl+L { move-column-to-monitor-right; }
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// Alternatively, there are commands to move just a single window:
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// Mod+Shift+Ctrl+Left { move-window-to-monitor-left; }
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// ...
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// And you can also move a whole workspace to another monitor:
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// Mod+Shift+Ctrl+Left { move-workspace-to-monitor-left; }
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// ...
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Mod+Page_Down { focus-workspace-down; }
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Mod+Page_Up { focus-workspace-up; }
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Mod+U { focus-workspace-down; }
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Mod+I { focus-workspace-up; }
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Mod+Ctrl+Page_Down { move-column-to-workspace-down; }
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Mod+Ctrl+Page_Up { move-column-to-workspace-up; }
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Mod+Ctrl+U { move-column-to-workspace-down; }
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Mod+Ctrl+I { move-column-to-workspace-up; }
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// Alternatively, there are commands to move just a single window:
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// Mod+Ctrl+Page_Down { move-window-to-workspace-down; }
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// ...
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Mod+Shift+Page_Down { move-workspace-down; }
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Mod+Shift+Page_Up { move-workspace-up; }
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Mod+Shift+U { move-workspace-down; }
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Mod+Shift+I { move-workspace-up; }
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// You can bind mouse wheel scroll ticks using the following syntax.
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// These binds will change direction based on the natural-scroll setting.
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//
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// To avoid scrolling through workspaces really fast, you can use
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// the cooldown-ms property. The bind will be rate-limited to this value.
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// You can set a cooldown on any bind, but it's most useful for the wheel.
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Mod+WheelScrollDown cooldown-ms=150 { focus-workspace-down; }
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Mod+WheelScrollUp cooldown-ms=150 { focus-workspace-up; }
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Mod+Ctrl+WheelScrollDown cooldown-ms=150 { move-column-to-workspace-down; }
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Mod+Ctrl+WheelScrollUp cooldown-ms=150 { move-column-to-workspace-up; }
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Mod+WheelScrollRight { focus-column-right; }
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Mod+WheelScrollLeft { focus-column-left; }
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Mod+Ctrl+WheelScrollRight { move-column-right; }
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Mod+Ctrl+WheelScrollLeft { move-column-left; }
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// Usually scrolling up and down with Shift in applications results in
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// horizontal scrolling; these binds replicate that.
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Mod+Shift+WheelScrollDown { focus-column-right; }
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Mod+Shift+WheelScrollUp { focus-column-left; }
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Mod+Ctrl+Shift+WheelScrollDown { move-column-right; }
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Mod+Ctrl+Shift+WheelScrollUp { move-column-left; }
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// Similarly, you can bind touchpad scroll "ticks".
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// Touchpad scrolling is continuous, so for these binds it is split into
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// discrete intervals.
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// These binds are also affected by touchpad's natural-scroll, so these
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// example binds are "inverted", since we have natural-scroll enabled for
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// touchpads by default.
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// Mod+TouchpadScrollDown { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.02+"; }
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// Mod+TouchpadScrollUp { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.02-"; }
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// You can refer to workspaces by index. However, keep in mind that
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// niri is a dynamic workspace system, so these commands are kind of
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// "best effort". Trying to refer to a workspace index bigger than
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// the current workspace count will instead refer to the bottommost
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// (empty) workspace.
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//
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// For example, with 2 workspaces + 1 empty, indices 3, 4, 5 and so on
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// will all refer to the 3rd workspace.
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Mod+1 { spawn "wmutils" "switch-workspace" "1"; }
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Mod+2 { spawn "wmutils" "switch-workspace" "2"; }
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Mod+3 { spawn "wmutils" "switch-workspace" "3"; }
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Mod+4 { spawn "wmutils" "switch-workspace" "4"; }
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Mod+5 { spawn "wmutils" "switch-workspace" "5"; }
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Mod+6 { spawn "wmutils" "switch-workspace" "6"; }
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Mod+7 { spawn "wmutils" "switch-workspace" "7"; }
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Mod+8 { spawn "wmutils" "switch-workspace" "8"; }
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Mod+9 { spawn "wmutils" "switch-workspace" "9"; }
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Mod+Ctrl+1 { move-column-to-workspace 1; }
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Mod+Ctrl+2 { move-column-to-workspace 2; }
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Mod+Ctrl+3 { move-column-to-workspace 3; }
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Mod+Ctrl+4 { move-column-to-workspace 4; }
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Mod+Ctrl+5 { move-column-to-workspace 5; }
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Mod+Ctrl+6 { move-column-to-workspace 6; }
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Mod+Ctrl+7 { move-column-to-workspace 7; }
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Mod+Ctrl+8 { move-column-to-workspace 8; }
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Mod+Ctrl+9 { move-column-to-workspace 9; }
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// Alternatively, there are commands to move just a single window:
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// Mod+Ctrl+1 { move-window-to-workspace 1; }
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// Switches focus between the current and the previous workspace.
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// Mod+Tab { focus-workspace-previous; }
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Mod+Comma { consume-window-into-column; }
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Mod+Period { expel-window-from-column; }
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// There are also commands that consume or expel a single window to the side.
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// Mod+BracketLeft { consume-or-expel-window-left; }
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// Mod+BracketRight { consume-or-expel-window-right; }
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Mod+R { switch-preset-column-width; }
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Mod+F { maximize-column; }
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Mod+Shift+F { fullscreen-window; }
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Mod+C { center-column; }
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// Finer width adjustments.
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// This command can also:
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// * set width in pixels: "1000"
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// * adjust width in pixels: "-5" or "+5"
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// * set width as a percentage of screen width: "25%"
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// * adjust width as a percentage of screen width: "-10%" or "+10%"
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// Pixel sizes use logical, or scaled, pixels. I.e. on an output with scale 2.0,
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// set-column-width "100" will make the column occupy 200 physical screen pixels.
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Mod+Minus { set-column-width "-10%"; }
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Mod+Equal { set-column-width "+10%"; }
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// Finer height adjustments when in column with other windows.
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Mod+Shift+Minus { set-window-height "-10%"; }
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Mod+Shift+Equal { set-window-height "+10%"; }
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// Actions to switch layouts.
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// Note: if you uncomment these, make sure you do NOT have
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// a matching layout switch hotkey configured in xkb options above.
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// Having both at once on the same hotkey will break the switching,
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// since it will switch twice upon pressing the hotkey (once by xkb, once by niri).
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// Mod+Space { switch-layout "next"; }
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// Mod+Shift+Space { switch-layout "prev"; }
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Print { screenshot; }
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Ctrl+Print { screenshot-screen; }
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Alt+Print { screenshot-window; }
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// Switch to the next keyboard layout
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Mod+Tab { spawn "wmutils" "next-keyboard-layout"; }
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// The quit action will show a confirmation dialog to avoid accidental exits.
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Mod+Shift+E { quit; }
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// Powers off the monitors. To turn them back on, do any input like
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// moving the mouse or pressing any other key.
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// Mod+Shift+P { power-off-monitors; }
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// Debugging
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Mod+Shift+Ctrl+T { toggle-debug-tint; }
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Mod+Shift+Ctrl+O { debug-toggle-opaque-regions; }
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Mod+Shift+Ctrl+D { debug-toggle-damage; }
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}
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