Fix: Make TimeBucketAssetResponse fields optional to handle null values from API
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@@ -293,41 +293,41 @@ pub struct TimeBucketResponse {
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#[serde(rename_all = "camelCase")]
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#[serde(rename_all = "camelCase")]
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pub struct TimeBucketAssetResponse {
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pub struct TimeBucketAssetResponse {
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/// Array of city names extracted from EXIF GPS data
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/// Array of city names extracted from EXIF GPS data
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pub city: Vec<Option<String>>,
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pub city: Option<Vec<Option<String>>>,
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/// Array of country names extracted from EXIF GPS data
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/// Array of country names extracted from EXIF GPS data
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pub country: Vec<Option<String>>,
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pub country: Option<Vec<Option<String>>>,
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/// Array of video durations in HH:MM:SS format (null for images)
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/// Array of video durations in HH:MM:SS format (null for images)
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pub duration: Vec<Option<String>>,
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pub duration: Option<Vec<Option<String>>>,
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/// Array of file creation timestamps in UTC
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/// Array of file creation timestamps in UTC
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pub file_created_at: Vec<String>,
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pub file_created_at: Option<Vec<String>>,
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/// Array of asset IDs in the time bucket
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/// Array of asset IDs in the time bucket
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pub id: Vec<String>,
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pub id: Option<Vec<String>>,
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/// Array indicating whether each asset is favorited
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/// Array indicating whether each asset is favorited
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pub is_favorite: Vec<bool>,
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pub is_favorite: Option<Vec<bool>>,
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/// Array indicating whether each asset is an image (false for videos)
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/// Array indicating whether each asset is an image (false for videos)
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pub is_image: Vec<bool>,
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pub is_image: Option<Vec<bool>>,
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/// Array indicating whether each asset is in the trash
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/// Array indicating whether each asset is in the trash
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pub is_trashed: Vec<bool>,
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pub is_trashed: Option<Vec<bool>>,
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/// Array of latitude coordinates extracted from EXIF GPS data
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/// Array of latitude coordinates extracted from EXIF GPS data
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pub latitude: Vec<Option<f64>>,
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pub latitude: Option<Vec<Option<f64>>>,
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/// Array of live photo video asset IDs (null for non-live photos)
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/// Array of live photo video asset IDs (null for non-live photos)
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pub live_photo_video_id: Vec<Option<String>>,
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pub live_photo_video_id: Option<Vec<Option<String>>>,
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/// Array of UTC offset hours at the time each photo was taken
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/// Array of UTC offset hours at the time each photo was taken
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pub local_offset_hours: Vec<f64>,
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pub local_offset_hours: Option<Vec<f64>>,
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/// Array of longitude coordinates extracted from EXIF GPS data
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/// Array of longitude coordinates extracted from EXIF GPS data
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pub longitude: Vec<Option<f64>>,
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pub longitude: Option<Vec<Option<f64>>>,
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/// Array of owner IDs for each asset
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/// Array of owner IDs for each asset
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pub owner_id: Vec<String>,
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pub owner_id: Option<Vec<String>>,
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/// Array of projection types for 360° content
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/// Array of projection types for 360° content
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pub projection_type: Vec<Option<String>>,
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pub projection_type: Option<Vec<Option<String>>>,
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/// Array of aspect ratios (width/height) for each asset
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/// Array of aspect ratios (width/height) for each asset
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pub ratio: Vec<f64>,
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pub ratio: Option<Vec<f64>>,
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/// Array of stack information as [stackId, assetCount] tuples
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/// Array of stack information as [stackId, assetCount] tuples
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pub stack: Vec<Option<Vec<String>>>,
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pub stack: Option<Vec<Option<Vec<String>>>>,
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/// Array of BlurHash strings for generating asset previews
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/// Array of BlurHash strings for generating asset previews
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pub thumbhash: Vec<Option<String>>,
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pub thumbhash: Option<Vec<Option<String>>>,
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/// Array of visibility statuses for each asset
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/// Array of visibility statuses for each asset
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pub visibility: Vec<AssetVisibility>,
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pub visibility: Option<Vec<AssetVisibility>>,
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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