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@ -90,10 +90,10 @@ pub fn rasterize_onto<'a, Blend: BlendFn>(
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/// Rasterize a single triangles onto an image,
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///
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/// Triangle positions must be in image-local point-coords.
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pub fn rasterize_triangle_onto<'a, Blend: BlendFn>(
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pub fn rasterize_triangle_onto<Blend: BlendFn>(
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image: &mut ColorImage,
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point_to_pixel: TSTransform,
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triangle: [&'a Vertex; 3],
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triangle: [&Vertex; 3],
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) {
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rasterize_onto::<Blend>(image, point_to_pixel, [triangle].into_iter());
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}
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