Rename painting module to handwriting
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@ -12,7 +12,7 @@ use egui::{
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use crate::{
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use crate::{
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custom_code_block::{MdItem, iter_lines_and_code_blocks},
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custom_code_block::{MdItem, iter_lines_and_code_blocks},
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painting::{self, Handwriting, HandwritingStyle},
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handwriting::{self, Handwriting, HandwritingStyle},
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preferences::Preferences,
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preferences::Preferences,
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text_editor::MdTextEdit,
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text_editor::MdTextEdit,
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};
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};
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@ -287,7 +287,7 @@ impl From<&str> for FileEditor {
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match item {
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match item {
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MdItem::Line(line) => push_text(buffer, line),
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MdItem::Line(line) => push_text(buffer, line),
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MdItem::CodeBlock { key, content, span } => match key {
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MdItem::CodeBlock { key, content, span } => match key {
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painting::CODE_BLOCK_KEY => match Handwriting::from_str(span) {
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handwriting::CODE_BLOCK_KEY => match Handwriting::from_str(span) {
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Ok(handwriting) => {
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Ok(handwriting) => {
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if let Some(BufferItem::Text(text_edit)) = buffer.last_mut() {
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if let Some(BufferItem::Text(text_edit)) = buffer.last_mut() {
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if text_edit.text.ends_with('\n') {
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if text_edit.text.ends_with('\n') {
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@ -5,7 +5,7 @@ pub mod constants;
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pub mod custom_code_block;
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pub mod custom_code_block;
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pub mod easy_mark;
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pub mod easy_mark;
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pub mod file_editor;
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pub mod file_editor;
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pub mod painting;
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pub mod handwriting;
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pub mod preferences;
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pub mod preferences;
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pub mod rasterizer;
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pub mod rasterizer;
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pub mod text_editor;
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pub mod text_editor;
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