Split CanvasRasterizer image into many small tiles
This commit is contained in:
@ -2,80 +2,169 @@ use std::sync::Arc;
|
||||
|
||||
use egui::{
|
||||
Color32, ColorImage, CornerRadius, Painter, Pos2, Rect, Stroke, StrokeKind, TextureHandle,
|
||||
Vec2,
|
||||
ahash::HashMap,
|
||||
emath::TSTransform,
|
||||
epaint::{Brush, RectShape, Vertex},
|
||||
load::SizedTexture,
|
||||
};
|
||||
|
||||
use crate::rasterizer::rasterize_onto;
|
||||
use crate::rasterizer::{PxBoundingBox, rasterize_onto, triangle_bounding_box};
|
||||
|
||||
use super::StrokeBlendMode;
|
||||
|
||||
const CHUNK_SIZE: usize = 64;
|
||||
|
||||
/// Rasterize onto a resizeable canvas.
|
||||
#[derive(Default)]
|
||||
pub struct CanvasRasterizer {
|
||||
tiles: HashMap<[usize; 2], Tile>,
|
||||
}
|
||||
|
||||
struct Tile {
|
||||
bounding_box: PxBoundingBox,
|
||||
image: ColorImage,
|
||||
texture: Option<TextureHandle>,
|
||||
texture_is_dirty: bool,
|
||||
}
|
||||
|
||||
impl Tile {
|
||||
fn new(xi: usize, yi: usize) -> Self {
|
||||
let x_from = xi * CHUNK_SIZE;
|
||||
let y_from = yi * CHUNK_SIZE;
|
||||
let bounding_box = PxBoundingBox {
|
||||
x_from,
|
||||
y_from,
|
||||
x_to: x_from + CHUNK_SIZE,
|
||||
y_to: y_from + CHUNK_SIZE,
|
||||
};
|
||||
|
||||
Self {
|
||||
bounding_box,
|
||||
image: ColorImage::new([CHUNK_SIZE, CHUNK_SIZE], Color32::TRANSPARENT),
|
||||
texture: None,
|
||||
texture_is_dirty: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl CanvasRasterizer {
|
||||
//pub fn clear(&mut self) {
|
||||
// self.image = ColorImage::new(self.image.size, Color32::TRANSPARENT);
|
||||
// self.texture_is_dirty = true;
|
||||
//}
|
||||
|
||||
//pub fn set_size(&mut self, width: usize, height: usize) {
|
||||
// if self.image.size != [width, height] {
|
||||
// self.image = ColorImage::new([width, height], Color32::TRANSPARENT);
|
||||
// self.texture_is_dirty = true;
|
||||
// }
|
||||
//}
|
||||
pub fn set_size(&mut self, width: usize, height: usize) {
|
||||
let chunk = |max: usize| {
|
||||
(0..)
|
||||
.step_by(CHUNK_SIZE)
|
||||
.take_while(move |n| n <= &max)
|
||||
.enumerate()
|
||||
};
|
||||
|
||||
for (xi, _x) in chunk(width) {
|
||||
for (yi, _y) in chunk(height) {
|
||||
self.tiles
|
||||
.entry([xi, yi])
|
||||
.or_insert_with(|| Tile::new(xi, yi));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn clear_and_set_size(&mut self, width: usize, height: usize) {
|
||||
self.image = ColorImage::new([width, height], Color32::TRANSPARENT);
|
||||
self.texture_is_dirty = true;
|
||||
log::error!("clearing all tiles");
|
||||
self.tiles.clear();
|
||||
|
||||
self.set_size(width, height);
|
||||
}
|
||||
|
||||
pub fn rasterize<'a>(
|
||||
&mut self,
|
||||
point_to_pixel: TSTransform,
|
||||
triangles: impl Iterator<Item = [&'a Vertex; 3]>,
|
||||
triangles: impl Iterator<Item = [&'a Vertex; 3]> + Clone,
|
||||
) {
|
||||
rasterize_onto::<StrokeBlendMode>(&mut self.image, point_to_pixel, triangles);
|
||||
self.texture_is_dirty = true;
|
||||
// calculate smallest bounding box that encompasses all triangles
|
||||
let triangles_bounding_box = triangles
|
||||
.clone()
|
||||
.map(|t| triangle_bounding_box(&t, point_to_pixel))
|
||||
.reduce(|a, b| a.union(&b));
|
||||
|
||||
let Some(triangles_bounding_box) = triangles_bounding_box else {
|
||||
return; // no triangles
|
||||
};
|
||||
|
||||
// get all tiles that are encompassed by the bounding box
|
||||
// TODO: smarter iteration: don't iterate over all tiles and filter
|
||||
let mut n = 0;
|
||||
self.tiles
|
||||
.values_mut()
|
||||
// skip tiles which won't be touched
|
||||
.filter(|tile| tile.bounding_box.overlaps_with(&triangles_bounding_box))
|
||||
// calculate TSTransform for tile
|
||||
.map(|tile| {
|
||||
let mut point_to_tile_pixel = point_to_pixel;
|
||||
point_to_tile_pixel.translation -= Vec2::new(
|
||||
tile.bounding_box.x_from as f32,
|
||||
tile.bounding_box.y_from as f32,
|
||||
);
|
||||
(point_to_tile_pixel, tile)
|
||||
})
|
||||
// rasterize triangles onto the tile
|
||||
.for_each(|(tile_point_to_pixel, tile)| {
|
||||
tile.texture_is_dirty = true;
|
||||
rasterize_onto::<StrokeBlendMode>(
|
||||
&mut tile.image,
|
||||
tile_point_to_pixel,
|
||||
triangles.clone(),
|
||||
);
|
||||
n += 1;
|
||||
});
|
||||
|
||||
log::error!("rasterizing touched {n} tiles");
|
||||
}
|
||||
|
||||
/// `at` defines the location in screen-coordinates where the canvas should be drawn.
|
||||
pub fn show(&mut self, ctx: &egui::Context, painter: &Painter, at: Rect) {
|
||||
if self.texture_is_dirty {
|
||||
self.texture_is_dirty = false;
|
||||
let new_image = || {
|
||||
let image = ColorImage::new(self.image.size, Color32::TRANSPARENT);
|
||||
ctx.load_texture("handwriting", image, Default::default())
|
||||
};
|
||||
let texture = self.texture.get_or_insert_with(new_image);
|
||||
texture.set(self.image.clone(), Default::default());
|
||||
}
|
||||
let pixels_per_point = ctx.pixels_per_point();
|
||||
let chunk_vec = Vec2::splat(CHUNK_SIZE as f32) / pixels_per_point;
|
||||
|
||||
if let Some(texture) = &mut self.texture {
|
||||
let texture = SizedTexture::new(texture.id(), texture.size_vec2());
|
||||
let shape = RectShape {
|
||||
rect: at,
|
||||
corner_radius: CornerRadius::ZERO,
|
||||
fill: Color32::WHITE,
|
||||
stroke: Stroke::NONE,
|
||||
stroke_kind: StrokeKind::Inside,
|
||||
round_to_pixels: None,
|
||||
blur_width: 0.0,
|
||||
brush: Some(Arc::new(Brush {
|
||||
fill_texture_id: texture.id,
|
||||
uv: Rect {
|
||||
min: Pos2::ZERO,
|
||||
max: Pos2::new(1.0, 1.0),
|
||||
},
|
||||
})),
|
||||
};
|
||||
painter.add(shape);
|
||||
for ([xi, yi], tile) in &mut self.tiles {
|
||||
if tile.texture_is_dirty {
|
||||
tile.texture_is_dirty = false;
|
||||
if let Some(texture) = &mut tile.texture {
|
||||
texture.set(tile.image.clone(), Default::default());
|
||||
} else {
|
||||
tile.texture = Some(ctx.load_texture(
|
||||
"handwriting",
|
||||
tile.image.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(texture) = &mut tile.texture {
|
||||
let texture = SizedTexture::new(texture.id(), texture.size_vec2());
|
||||
let shape = RectShape {
|
||||
rect: Rect::from_min_size(
|
||||
at.min + Vec2::new(*xi as f32, *yi as f32) * chunk_vec,
|
||||
chunk_vec,
|
||||
),
|
||||
corner_radius: CornerRadius::ZERO,
|
||||
fill: Color32::WHITE,
|
||||
stroke: Stroke::NONE,
|
||||
stroke_kind: StrokeKind::Inside,
|
||||
round_to_pixels: None,
|
||||
blur_width: 0.0,
|
||||
brush: Some(Arc::new(Brush {
|
||||
fill_texture_id: texture.id,
|
||||
uv: Rect {
|
||||
min: Pos2::ZERO,
|
||||
max: Pos2::new(1.0, 1.0),
|
||||
},
|
||||
})),
|
||||
};
|
||||
painter.add(shape);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user