Split CanvasRasterizer image into many small tiles
This commit is contained in:
@ -2,80 +2,169 @@ use std::sync::Arc;
|
|||||||
|
|
||||||
use egui::{
|
use egui::{
|
||||||
Color32, ColorImage, CornerRadius, Painter, Pos2, Rect, Stroke, StrokeKind, TextureHandle,
|
Color32, ColorImage, CornerRadius, Painter, Pos2, Rect, Stroke, StrokeKind, TextureHandle,
|
||||||
|
Vec2,
|
||||||
|
ahash::HashMap,
|
||||||
emath::TSTransform,
|
emath::TSTransform,
|
||||||
epaint::{Brush, RectShape, Vertex},
|
epaint::{Brush, RectShape, Vertex},
|
||||||
load::SizedTexture,
|
load::SizedTexture,
|
||||||
};
|
};
|
||||||
|
|
||||||
use crate::rasterizer::rasterize_onto;
|
use crate::rasterizer::{PxBoundingBox, rasterize_onto, triangle_bounding_box};
|
||||||
|
|
||||||
use super::StrokeBlendMode;
|
use super::StrokeBlendMode;
|
||||||
|
|
||||||
|
const CHUNK_SIZE: usize = 64;
|
||||||
|
|
||||||
/// Rasterize onto a resizeable canvas.
|
/// Rasterize onto a resizeable canvas.
|
||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
pub struct CanvasRasterizer {
|
pub struct CanvasRasterizer {
|
||||||
|
tiles: HashMap<[usize; 2], Tile>,
|
||||||
|
}
|
||||||
|
|
||||||
|
struct Tile {
|
||||||
|
bounding_box: PxBoundingBox,
|
||||||
image: ColorImage,
|
image: ColorImage,
|
||||||
texture: Option<TextureHandle>,
|
texture: Option<TextureHandle>,
|
||||||
texture_is_dirty: bool,
|
texture_is_dirty: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Tile {
|
||||||
|
fn new(xi: usize, yi: usize) -> Self {
|
||||||
|
let x_from = xi * CHUNK_SIZE;
|
||||||
|
let y_from = yi * CHUNK_SIZE;
|
||||||
|
let bounding_box = PxBoundingBox {
|
||||||
|
x_from,
|
||||||
|
y_from,
|
||||||
|
x_to: x_from + CHUNK_SIZE,
|
||||||
|
y_to: y_from + CHUNK_SIZE,
|
||||||
|
};
|
||||||
|
|
||||||
|
Self {
|
||||||
|
bounding_box,
|
||||||
|
image: ColorImage::new([CHUNK_SIZE, CHUNK_SIZE], Color32::TRANSPARENT),
|
||||||
|
texture: None,
|
||||||
|
texture_is_dirty: false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl CanvasRasterizer {
|
impl CanvasRasterizer {
|
||||||
//pub fn clear(&mut self) {
|
//pub fn clear(&mut self) {
|
||||||
// self.image = ColorImage::new(self.image.size, Color32::TRANSPARENT);
|
// self.image = ColorImage::new(self.image.size, Color32::TRANSPARENT);
|
||||||
// self.texture_is_dirty = true;
|
// self.texture_is_dirty = true;
|
||||||
//}
|
//}
|
||||||
|
|
||||||
//pub fn set_size(&mut self, width: usize, height: usize) {
|
pub fn set_size(&mut self, width: usize, height: usize) {
|
||||||
// if self.image.size != [width, height] {
|
let chunk = |max: usize| {
|
||||||
// self.image = ColorImage::new([width, height], Color32::TRANSPARENT);
|
(0..)
|
||||||
// self.texture_is_dirty = true;
|
.step_by(CHUNK_SIZE)
|
||||||
// }
|
.take_while(move |n| n <= &max)
|
||||||
//}
|
.enumerate()
|
||||||
|
};
|
||||||
|
|
||||||
|
for (xi, _x) in chunk(width) {
|
||||||
|
for (yi, _y) in chunk(height) {
|
||||||
|
self.tiles
|
||||||
|
.entry([xi, yi])
|
||||||
|
.or_insert_with(|| Tile::new(xi, yi));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn clear_and_set_size(&mut self, width: usize, height: usize) {
|
pub fn clear_and_set_size(&mut self, width: usize, height: usize) {
|
||||||
self.image = ColorImage::new([width, height], Color32::TRANSPARENT);
|
log::error!("clearing all tiles");
|
||||||
self.texture_is_dirty = true;
|
self.tiles.clear();
|
||||||
|
|
||||||
|
self.set_size(width, height);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn rasterize<'a>(
|
pub fn rasterize<'a>(
|
||||||
&mut self,
|
&mut self,
|
||||||
point_to_pixel: TSTransform,
|
point_to_pixel: TSTransform,
|
||||||
triangles: impl Iterator<Item = [&'a Vertex; 3]>,
|
triangles: impl Iterator<Item = [&'a Vertex; 3]> + Clone,
|
||||||
) {
|
) {
|
||||||
rasterize_onto::<StrokeBlendMode>(&mut self.image, point_to_pixel, triangles);
|
// calculate smallest bounding box that encompasses all triangles
|
||||||
self.texture_is_dirty = true;
|
let triangles_bounding_box = triangles
|
||||||
|
.clone()
|
||||||
|
.map(|t| triangle_bounding_box(&t, point_to_pixel))
|
||||||
|
.reduce(|a, b| a.union(&b));
|
||||||
|
|
||||||
|
let Some(triangles_bounding_box) = triangles_bounding_box else {
|
||||||
|
return; // no triangles
|
||||||
|
};
|
||||||
|
|
||||||
|
// get all tiles that are encompassed by the bounding box
|
||||||
|
// TODO: smarter iteration: don't iterate over all tiles and filter
|
||||||
|
let mut n = 0;
|
||||||
|
self.tiles
|
||||||
|
.values_mut()
|
||||||
|
// skip tiles which won't be touched
|
||||||
|
.filter(|tile| tile.bounding_box.overlaps_with(&triangles_bounding_box))
|
||||||
|
// calculate TSTransform for tile
|
||||||
|
.map(|tile| {
|
||||||
|
let mut point_to_tile_pixel = point_to_pixel;
|
||||||
|
point_to_tile_pixel.translation -= Vec2::new(
|
||||||
|
tile.bounding_box.x_from as f32,
|
||||||
|
tile.bounding_box.y_from as f32,
|
||||||
|
);
|
||||||
|
(point_to_tile_pixel, tile)
|
||||||
|
})
|
||||||
|
// rasterize triangles onto the tile
|
||||||
|
.for_each(|(tile_point_to_pixel, tile)| {
|
||||||
|
tile.texture_is_dirty = true;
|
||||||
|
rasterize_onto::<StrokeBlendMode>(
|
||||||
|
&mut tile.image,
|
||||||
|
tile_point_to_pixel,
|
||||||
|
triangles.clone(),
|
||||||
|
);
|
||||||
|
n += 1;
|
||||||
|
});
|
||||||
|
|
||||||
|
log::error!("rasterizing touched {n} tiles");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// `at` defines the location in screen-coordinates where the canvas should be drawn.
|
||||||
pub fn show(&mut self, ctx: &egui::Context, painter: &Painter, at: Rect) {
|
pub fn show(&mut self, ctx: &egui::Context, painter: &Painter, at: Rect) {
|
||||||
if self.texture_is_dirty {
|
let pixels_per_point = ctx.pixels_per_point();
|
||||||
self.texture_is_dirty = false;
|
let chunk_vec = Vec2::splat(CHUNK_SIZE as f32) / pixels_per_point;
|
||||||
let new_image = || {
|
|
||||||
let image = ColorImage::new(self.image.size, Color32::TRANSPARENT);
|
|
||||||
ctx.load_texture("handwriting", image, Default::default())
|
|
||||||
};
|
|
||||||
let texture = self.texture.get_or_insert_with(new_image);
|
|
||||||
texture.set(self.image.clone(), Default::default());
|
|
||||||
}
|
|
||||||
|
|
||||||
if let Some(texture) = &mut self.texture {
|
for ([xi, yi], tile) in &mut self.tiles {
|
||||||
let texture = SizedTexture::new(texture.id(), texture.size_vec2());
|
if tile.texture_is_dirty {
|
||||||
let shape = RectShape {
|
tile.texture_is_dirty = false;
|
||||||
rect: at,
|
if let Some(texture) = &mut tile.texture {
|
||||||
corner_radius: CornerRadius::ZERO,
|
texture.set(tile.image.clone(), Default::default());
|
||||||
fill: Color32::WHITE,
|
} else {
|
||||||
stroke: Stroke::NONE,
|
tile.texture = Some(ctx.load_texture(
|
||||||
stroke_kind: StrokeKind::Inside,
|
"handwriting",
|
||||||
round_to_pixels: None,
|
tile.image.clone(),
|
||||||
blur_width: 0.0,
|
Default::default(),
|
||||||
brush: Some(Arc::new(Brush {
|
));
|
||||||
fill_texture_id: texture.id,
|
}
|
||||||
uv: Rect {
|
}
|
||||||
min: Pos2::ZERO,
|
|
||||||
max: Pos2::new(1.0, 1.0),
|
if let Some(texture) = &mut tile.texture {
|
||||||
},
|
let texture = SizedTexture::new(texture.id(), texture.size_vec2());
|
||||||
})),
|
let shape = RectShape {
|
||||||
};
|
rect: Rect::from_min_size(
|
||||||
painter.add(shape);
|
at.min + Vec2::new(*xi as f32, *yi as f32) * chunk_vec,
|
||||||
|
chunk_vec,
|
||||||
|
),
|
||||||
|
corner_radius: CornerRadius::ZERO,
|
||||||
|
fill: Color32::WHITE,
|
||||||
|
stroke: Stroke::NONE,
|
||||||
|
stroke_kind: StrokeKind::Inside,
|
||||||
|
round_to_pixels: None,
|
||||||
|
blur_width: 0.0,
|
||||||
|
brush: Some(Arc::new(Brush {
|
||||||
|
fill_texture_id: texture.id,
|
||||||
|
uv: Rect {
|
||||||
|
min: Pos2::ZERO,
|
||||||
|
max: Pos2::new(1.0, 1.0),
|
||||||
|
},
|
||||||
|
})),
|
||||||
|
};
|
||||||
|
painter.add(shape);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -721,8 +721,10 @@ impl HandwritingStyle {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn mesh_triangles(mesh: &Mesh) -> impl Iterator<Item = [&Vertex; 3]> {
|
fn mesh_triangles(mesh: &Mesh) -> impl Iterator<Item = [&Vertex; 3]> + Clone {
|
||||||
mesh.triangles()
|
mesh.indices
|
||||||
|
.chunks_exact(3)
|
||||||
|
.map(|chunk| [chunk[0], chunk[1], chunk[2]])
|
||||||
.map(|indices| indices.map(|i| &mesh.vertices[i as usize]))
|
.map(|indices| indices.map(|i| &mesh.vertices[i as usize]))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -1,5 +1,6 @@
|
|||||||
use core::f32;
|
use core::f32;
|
||||||
use egui::{Color32, ColorImage, Pos2, Rect, Vec2, emath::TSTransform, epaint::Vertex};
|
use egui::{Color32, ColorImage, Pos2, Rect, Vec2, emath::TSTransform, epaint::Vertex};
|
||||||
|
use std::ops::Range;
|
||||||
|
|
||||||
pub trait BlendFn {
|
pub trait BlendFn {
|
||||||
fn blend(a: Color32, b: Color32) -> Color32;
|
fn blend(a: Color32, b: Color32) -> Color32;
|
||||||
@ -88,7 +89,7 @@ pub fn rasterize_onto<'a, Blend: BlendFn>(
|
|||||||
|
|
||||||
/// A bounding box, measured in pixels.
|
/// A bounding box, measured in pixels.
|
||||||
#[derive(Debug, PartialEq, Eq)]
|
#[derive(Debug, PartialEq, Eq)]
|
||||||
struct PxBoundingBox {
|
pub struct PxBoundingBox {
|
||||||
pub x_from: usize,
|
pub x_from: usize,
|
||||||
pub y_from: usize,
|
pub y_from: usize,
|
||||||
pub x_to: usize,
|
pub x_to: usize,
|
||||||
@ -104,9 +105,42 @@ impl PxBoundingBox {
|
|||||||
y_to: self.y_to.min(other.y_to),
|
y_to: self.y_to.min(other.y_to),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn union(&self, other: &PxBoundingBox) -> PxBoundingBox {
|
||||||
|
PxBoundingBox {
|
||||||
|
x_from: self.x_from.min(other.x_from),
|
||||||
|
y_from: self.y_from.min(other.y_from),
|
||||||
|
x_to: self.x_to.max(other.x_to),
|
||||||
|
y_to: self.y_to.max(other.y_to),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn x_range(&self) -> Range<usize> {
|
||||||
|
self.x_from..self.x_to
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn y_range(&self) -> Range<usize> {
|
||||||
|
self.y_from..self.y_to
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Test whether two boxes do NOT overlap
|
||||||
|
pub fn overlaps_with(&self, other: &PxBoundingBox) -> bool {
|
||||||
|
!self.is_disjoint_from(other)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn is_disjoint_from(&self, other: &PxBoundingBox) -> bool {
|
||||||
|
false
|
||||||
|
|| self.x_from > other.x_to
|
||||||
|
|| self.y_from > other.y_to
|
||||||
|
|| other.x_from > self.x_to
|
||||||
|
|| other.y_from > self.y_to
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn triangle_bounding_box(triangle: &[&Vertex; 3], point_to_pixel: TSTransform) -> PxBoundingBox {
|
pub fn triangle_bounding_box(
|
||||||
|
triangle: &[&Vertex; 3],
|
||||||
|
point_to_pixel: TSTransform,
|
||||||
|
) -> PxBoundingBox {
|
||||||
// calculate bounding box in point coords
|
// calculate bounding box in point coords
|
||||||
let mut rect = Rect::NOTHING;
|
let mut rect = Rect::NOTHING;
|
||||||
for vertex in triangle {
|
for vertex in triangle {
|
||||||
|
|||||||
Reference in New Issue
Block a user