Split CanvasRasterizer image into many small tiles

This commit is contained in:
2025-06-23 21:35:01 +02:00
parent f2556f7125
commit 61669e15bd
3 changed files with 169 additions and 44 deletions

View File

@ -2,65 +2,153 @@ use std::sync::Arc;
use egui::{
Color32, ColorImage, CornerRadius, Painter, Pos2, Rect, Stroke, StrokeKind, TextureHandle,
Vec2,
ahash::HashMap,
emath::TSTransform,
epaint::{Brush, RectShape, Vertex},
load::SizedTexture,
};
use crate::rasterizer::rasterize_onto;
use crate::rasterizer::{PxBoundingBox, rasterize_onto, triangle_bounding_box};
use super::StrokeBlendMode;
const CHUNK_SIZE: usize = 64;
/// Rasterize onto a resizeable canvas.
#[derive(Default)]
pub struct CanvasRasterizer {
tiles: HashMap<[usize; 2], Tile>,
}
struct Tile {
bounding_box: PxBoundingBox,
image: ColorImage,
texture: Option<TextureHandle>,
texture_is_dirty: bool,
}
impl Tile {
fn new(xi: usize, yi: usize) -> Self {
let x_from = xi * CHUNK_SIZE;
let y_from = yi * CHUNK_SIZE;
let bounding_box = PxBoundingBox {
x_from,
y_from,
x_to: x_from + CHUNK_SIZE,
y_to: y_from + CHUNK_SIZE,
};
Self {
bounding_box,
image: ColorImage::new([CHUNK_SIZE, CHUNK_SIZE], Color32::TRANSPARENT),
texture: None,
texture_is_dirty: false,
}
}
}
impl CanvasRasterizer {
//pub fn clear(&mut self) {
// self.image = ColorImage::new(self.image.size, Color32::TRANSPARENT);
// self.texture_is_dirty = true;
//}
//pub fn set_size(&mut self, width: usize, height: usize) {
// if self.image.size != [width, height] {
// self.image = ColorImage::new([width, height], Color32::TRANSPARENT);
// self.texture_is_dirty = true;
// }
//}
pub fn set_size(&mut self, width: usize, height: usize) {
let chunk = |max: usize| {
(0..)
.step_by(CHUNK_SIZE)
.take_while(move |n| n <= &max)
.enumerate()
};
for (xi, _x) in chunk(width) {
for (yi, _y) in chunk(height) {
self.tiles
.entry([xi, yi])
.or_insert_with(|| Tile::new(xi, yi));
}
}
}
pub fn clear_and_set_size(&mut self, width: usize, height: usize) {
self.image = ColorImage::new([width, height], Color32::TRANSPARENT);
self.texture_is_dirty = true;
log::error!("clearing all tiles");
self.tiles.clear();
self.set_size(width, height);
}
pub fn rasterize<'a>(
&mut self,
point_to_pixel: TSTransform,
triangles: impl Iterator<Item = [&'a Vertex; 3]>,
triangles: impl Iterator<Item = [&'a Vertex; 3]> + Clone,
) {
rasterize_onto::<StrokeBlendMode>(&mut self.image, point_to_pixel, triangles);
self.texture_is_dirty = true;
}
// calculate smallest bounding box that encompasses all triangles
let triangles_bounding_box = triangles
.clone()
.map(|t| triangle_bounding_box(&t, point_to_pixel))
.reduce(|a, b| a.union(&b));
pub fn show(&mut self, ctx: &egui::Context, painter: &Painter, at: Rect) {
if self.texture_is_dirty {
self.texture_is_dirty = false;
let new_image = || {
let image = ColorImage::new(self.image.size, Color32::TRANSPARENT);
ctx.load_texture("handwriting", image, Default::default())
let Some(triangles_bounding_box) = triangles_bounding_box else {
return; // no triangles
};
let texture = self.texture.get_or_insert_with(new_image);
texture.set(self.image.clone(), Default::default());
// get all tiles that are encompassed by the bounding box
// TODO: smarter iteration: don't iterate over all tiles and filter
let mut n = 0;
self.tiles
.values_mut()
// skip tiles which won't be touched
.filter(|tile| tile.bounding_box.overlaps_with(&triangles_bounding_box))
// calculate TSTransform for tile
.map(|tile| {
let mut point_to_tile_pixel = point_to_pixel;
point_to_tile_pixel.translation -= Vec2::new(
tile.bounding_box.x_from as f32,
tile.bounding_box.y_from as f32,
);
(point_to_tile_pixel, tile)
})
// rasterize triangles onto the tile
.for_each(|(tile_point_to_pixel, tile)| {
tile.texture_is_dirty = true;
rasterize_onto::<StrokeBlendMode>(
&mut tile.image,
tile_point_to_pixel,
triangles.clone(),
);
n += 1;
});
log::error!("rasterizing touched {n} tiles");
}
if let Some(texture) = &mut self.texture {
/// `at` defines the location in screen-coordinates where the canvas should be drawn.
pub fn show(&mut self, ctx: &egui::Context, painter: &Painter, at: Rect) {
let pixels_per_point = ctx.pixels_per_point();
let chunk_vec = Vec2::splat(CHUNK_SIZE as f32) / pixels_per_point;
for ([xi, yi], tile) in &mut self.tiles {
if tile.texture_is_dirty {
tile.texture_is_dirty = false;
if let Some(texture) = &mut tile.texture {
texture.set(tile.image.clone(), Default::default());
} else {
tile.texture = Some(ctx.load_texture(
"handwriting",
tile.image.clone(),
Default::default(),
));
}
}
if let Some(texture) = &mut tile.texture {
let texture = SizedTexture::new(texture.id(), texture.size_vec2());
let shape = RectShape {
rect: at,
rect: Rect::from_min_size(
at.min + Vec2::new(*xi as f32, *yi as f32) * chunk_vec,
chunk_vec,
),
corner_radius: CornerRadius::ZERO,
fill: Color32::WHITE,
stroke: Stroke::NONE,
@ -79,3 +167,4 @@ impl CanvasRasterizer {
}
}
}
}

View File

@ -721,8 +721,10 @@ impl HandwritingStyle {
}
}
fn mesh_triangles(mesh: &Mesh) -> impl Iterator<Item = [&Vertex; 3]> {
mesh.triangles()
fn mesh_triangles(mesh: &Mesh) -> impl Iterator<Item = [&Vertex; 3]> + Clone {
mesh.indices
.chunks_exact(3)
.map(|chunk| [chunk[0], chunk[1], chunk[2]])
.map(|indices| indices.map(|i| &mesh.vertices[i as usize]))
}

View File

@ -1,5 +1,6 @@
use core::f32;
use egui::{Color32, ColorImage, Pos2, Rect, Vec2, emath::TSTransform, epaint::Vertex};
use std::ops::Range;
pub trait BlendFn {
fn blend(a: Color32, b: Color32) -> Color32;
@ -88,7 +89,7 @@ pub fn rasterize_onto<'a, Blend: BlendFn>(
/// A bounding box, measured in pixels.
#[derive(Debug, PartialEq, Eq)]
struct PxBoundingBox {
pub struct PxBoundingBox {
pub x_from: usize,
pub y_from: usize,
pub x_to: usize,
@ -104,9 +105,42 @@ impl PxBoundingBox {
y_to: self.y_to.min(other.y_to),
}
}
pub fn union(&self, other: &PxBoundingBox) -> PxBoundingBox {
PxBoundingBox {
x_from: self.x_from.min(other.x_from),
y_from: self.y_from.min(other.y_from),
x_to: self.x_to.max(other.x_to),
y_to: self.y_to.max(other.y_to),
}
}
fn triangle_bounding_box(triangle: &[&Vertex; 3], point_to_pixel: TSTransform) -> PxBoundingBox {
pub fn x_range(&self) -> Range<usize> {
self.x_from..self.x_to
}
pub fn y_range(&self) -> Range<usize> {
self.y_from..self.y_to
}
/// Test whether two boxes do NOT overlap
pub fn overlaps_with(&self, other: &PxBoundingBox) -> bool {
!self.is_disjoint_from(other)
}
pub fn is_disjoint_from(&self, other: &PxBoundingBox) -> bool {
false
|| self.x_from > other.x_to
|| self.y_from > other.y_to
|| other.x_from > self.x_to
|| other.y_from > self.y_to
}
}
pub fn triangle_bounding_box(
triangle: &[&Vertex; 3],
point_to_pixel: TSTransform,
) -> PxBoundingBox {
// calculate bounding box in point coords
let mut rect = Rect::NOTHING;
for vertex in triangle {