Fix performance on large canvases

This commit is contained in:
2025-06-23 22:18:57 +02:00
parent eaf0c3cb55
commit cfed4fd5ed
2 changed files with 41 additions and 37 deletions

View File

@ -9,7 +9,7 @@ use egui::{
load::SizedTexture,
};
use crate::rasterizer::{PxBoundingBox, rasterize_onto, triangle_bounding_box};
use crate::rasterizer::{PxBoundingBox, rasterize_triangle_onto, triangle_bounding_box};
use super::StrokeBlendMode;
@ -61,11 +61,6 @@ impl CanvasRasterizer {
self.populate_tiles();
}
pub fn clear_and_set_size(&mut self, width: usize, height: usize) {
self.image_size = [width, height];
self.clear();
}
fn populate_tiles(&mut self) {
let [width, height] = self.image_size;
@ -96,44 +91,27 @@ impl CanvasRasterizer {
point_to_pixel: TSTransform,
triangles: impl Iterator<Item = [&'a Vertex; 3]> + Clone,
) {
// calculate smallest bounding box that encompasses all triangles
let triangles_bounding_box = triangles
.clone()
.map(|t| triangle_bounding_box(&t, point_to_pixel))
.reduce(|a, b| a.union(&b));
for triangle in triangles {
let triangle_bounding_box = triangle_bounding_box(&triangle, point_to_pixel);
for chunk in chunks_from_bounding_box(triangle_bounding_box) {
let Some(tile) = self.tiles.get_mut(&chunk) else {
continue;
};
let Some(triangles_bounding_box) = triangles_bounding_box else {
return; // no triangles
};
// get all tiles that are encompassed by the bounding box
// TODO: smarter iteration: don't iterate over all tiles and filter
let mut n = 0;
self.tiles
.values_mut()
// skip tiles which won't be touched
.filter(|tile| tile.bounding_box.overlaps_with(&triangles_bounding_box))
// calculate TSTransform for tile
.map(|tile| {
let mut point_to_tile_pixel = point_to_pixel;
point_to_tile_pixel.translation -= Vec2::new(
tile.bounding_box.x_from as f32,
tile.bounding_box.y_from as f32,
);
(point_to_tile_pixel, tile)
})
// rasterize triangles onto the tile
.for_each(|(tile_point_to_pixel, tile)| {
tile.texture_is_dirty = true;
rasterize_onto::<StrokeBlendMode>(
&mut tile.image,
tile_point_to_pixel,
triangles.clone(),
);
n += 1;
});
log::error!("rasterizing touched {n} tiles");
tile.texture_is_dirty = true;
rasterize_triangle_onto::<StrokeBlendMode>(
&mut tile.image,
point_to_tile_pixel,
triangle,
);
}
}
}
/// `at` defines the location in screen-coordinates where the canvas should be drawn.
@ -181,3 +159,18 @@ impl CanvasRasterizer {
}
}
}
/// Get all chunk indices that overlaps with a PxBoundingBox.
fn chunks_from_bounding_box(
triangle_bounding_box: PxBoundingBox,
) -> impl Iterator<Item = [usize; 2]> {
let x_from_chunk = triangle_bounding_box.x_from / CHUNK_SIZE;
let y_from_chunk = triangle_bounding_box.y_from / CHUNK_SIZE;
let x_to_chunk = triangle_bounding_box.x_to.saturating_sub(1) / CHUNK_SIZE;
let y_to_chunk = triangle_bounding_box.y_to.saturating_sub(1) / CHUNK_SIZE;
let xs = x_from_chunk..=x_to_chunk;
let ys = y_from_chunk..=y_to_chunk;
ys.flat_map(move |yi| xs.clone().map(move |xi| [xi, yi]))
}

View File

@ -87,6 +87,17 @@ pub fn rasterize_onto<'a, Blend: BlendFn>(
}
}
/// Rasterize a single triangles onto an image,
///
/// Triangle positions must be in image-local point-coords.
pub fn rasterize_triangle_onto<'a, Blend: BlendFn>(
image: &mut ColorImage,
point_to_pixel: TSTransform,
triangle: [&'a Vertex; 3],
) {
rasterize_onto::<Blend>(image, point_to_pixel, [triangle].into_iter());
}
/// A bounding box, measured in pixels.
#[derive(Debug, PartialEq, Eq)]
pub struct PxBoundingBox {