handwritin: Grow and shrink the canvas without refreshing

This commit is contained in:
2025-06-23 21:50:10 +02:00
parent 61669e15bd
commit eaf0c3cb55
2 changed files with 33 additions and 26 deletions

View File

@ -105,20 +105,9 @@ struct MeshContext {
pub pixels_per_point: f32,
/// Canvas size in points
pub size: Vec2,
pub stroke: Stroke,
}
impl MeshContext {
/// Calculate canvas size in pixels
pub fn pixel_size(&self) -> [usize; 2] {
let Vec2 { x, y } = self.size * self.pixels_per_point;
[x, y].map(|f| f.ceil() as usize)
}
}
impl Default for Handwriting {
fn default() -> Self {
Self {
@ -379,7 +368,6 @@ impl Handwriting {
let new_context = MeshContext {
ui_theme: ui.ctx().theme(),
pixels_per_point: ui.pixels_per_point(),
size: mesh_rect.size(),
stroke: style.stroke,
};
@ -388,6 +376,13 @@ impl Handwriting {
self.e.refresh_texture = true;
}
let [px_width, px_height] = {
let Vec2 { x, y } = mesh_rect.size() * new_context.pixels_per_point;
[x, y].map(|f| f.ceil() as usize)
};
self.e.canvas_rasterizer.set_size(px_width, px_height);
if self.e.refresh_texture {
// ...if we do, rasterize the entire texture from scratch
self.refresh_texture(style, new_context);
@ -457,11 +452,10 @@ impl Handwriting {
// debug_assert!(vertex.pos.y.is_finite(), "{} must be finite", vertex.pos.y);
//}
let [px_x, px_y] = mesh_context.pixel_size();
let point_to_pixel = TSTransform::from_scaling(mesh_context.pixels_per_point);
let triangles = mesh_triangles(&self.e.mesh);
self.e.canvas_rasterizer.clear_and_set_size(px_x, px_y);
self.e.canvas_rasterizer.clear();
self.e
.canvas_rasterizer
.rasterize(point_to_pixel, triangles);