Split Image handling from handwriting/mod.rs
This commit is contained in:
81
src/handwriting/canvas_rasterizer.rs
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81
src/handwriting/canvas_rasterizer.rs
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@ -0,0 +1,81 @@
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use std::sync::Arc;
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use egui::{
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Color32, ColorImage, CornerRadius, Painter, Pos2, Rect, Stroke, StrokeKind, TextureHandle,
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emath::TSTransform,
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epaint::{Brush, RectShape, Vertex},
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load::SizedTexture,
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};
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use crate::rasterizer::rasterize_onto;
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use super::StrokeBlendMode;
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/// Rasterize onto a resizeable canvas.
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#[derive(Default)]
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pub struct CanvasRasterizer {
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image: ColorImage,
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texture: Option<TextureHandle>,
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texture_is_dirty: bool,
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}
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impl CanvasRasterizer {
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//pub fn clear(&mut self) {
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// self.image = ColorImage::new(self.image.size, Color32::TRANSPARENT);
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// self.texture_is_dirty = true;
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//}
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//pub fn set_size(&mut self, width: usize, height: usize) {
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// if self.image.size != [width, height] {
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// self.image = ColorImage::new([width, height], Color32::TRANSPARENT);
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// self.texture_is_dirty = true;
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// }
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//}
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pub fn clear_and_set_size(&mut self, width: usize, height: usize) {
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self.image = ColorImage::new([width, height], Color32::TRANSPARENT);
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self.texture_is_dirty = true;
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}
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pub fn rasterize<'a>(
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&mut self,
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point_to_pixel: TSTransform,
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triangles: impl Iterator<Item = [&'a Vertex; 3]>,
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) {
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rasterize_onto::<StrokeBlendMode>(&mut self.image, point_to_pixel, triangles);
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self.texture_is_dirty = true;
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}
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pub fn show(&mut self, ctx: &egui::Context, painter: &Painter, at: Rect) {
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if self.texture_is_dirty {
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self.texture_is_dirty = false;
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let new_image = || {
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let image = ColorImage::new(self.image.size, Color32::TRANSPARENT);
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ctx.load_texture("handwriting", image, Default::default())
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};
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let texture = self.texture.get_or_insert_with(new_image);
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texture.set(self.image.clone(), Default::default());
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}
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if let Some(texture) = &mut self.texture {
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let texture = SizedTexture::new(texture.id(), texture.size_vec2());
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let shape = RectShape {
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rect: at,
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corner_radius: CornerRadius::ZERO,
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fill: Color32::WHITE,
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stroke: Stroke::NONE,
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stroke_kind: StrokeKind::Inside,
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round_to_pixels: None,
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blur_width: 0.0,
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brush: Some(Arc::new(Brush {
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fill_texture_id: texture.id,
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uv: Rect {
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min: Pos2::ZERO,
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max: Pos2::new(1.0, 1.0),
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},
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})),
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};
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painter.add(shape);
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}
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}
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}
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