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3 Commits
47b7feeab8
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master
| Author | SHA1 | Date | |
|---|---|---|---|
| c63babb599 | |||
| fac896161e | |||
| 945bb4d9fe |
@ -1,5 +1,6 @@
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mod canvas_rasterizer;
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mod disk_format;
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mod tool;
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use std::{
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fmt::{self, Display},
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@ -21,12 +22,13 @@ use egui::{
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use eyre::{Context, bail};
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use eyre::{OptionExt, eyre};
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use half::f16;
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use serde::Serialize;
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use zerocopy::{FromBytes, IntoBytes};
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use crate::{custom_code_block::try_from_custom_code_block, rasterizer};
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use crate::{custom_code_block::write_custom_code_block, util::random_id};
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use self::tool::{Tool, ToolEvent};
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const HANDWRITING_MIN_HEIGHT: f32 = 100.0;
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const HANDWRITING_BOTTOM_PADDING: f32 = 80.0;
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const HANDWRITING_MARGIN: f32 = 0.05;
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@ -79,6 +81,14 @@ struct Ephemeral {
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canvas_rasterizer: CanvasRasterizer,
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tool: Tool,
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/// Tool position in canvas space.
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tool_position: Option<Pos2>,
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/// Tool position last frame, in canvas space.
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last_tool_position: Option<Pos2>,
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/// The stroke that is currently being drawed.
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current_stroke: Vec<Pos2>,
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@ -129,6 +139,9 @@ impl Default for Ephemeral {
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Self {
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id: random_id(),
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canvas_rasterizer: Default::default(),
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tool: Tool::Pencil,
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tool_position: None,
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last_tool_position: None,
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current_stroke: Default::default(),
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tessellator: None,
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mesh: Default::default(),
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@ -173,6 +186,14 @@ impl Handwriting {
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let _ = Clipboard::new().unwrap().set_text(text);
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}
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let (label, switch_to_tool) = match self.e.tool {
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Tool::Pencil => ("eraser", Tool::Eraser),
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Tool::Eraser => ("pencil", Tool::Pencil),
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};
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if ui.button(label).clicked() {
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self.e.tool = switch_to_tool;
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}
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let vertex_count: usize = self.e.mesh.indices.len() / 3;
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ui.label(format!("vertices: {vertex_count}"));
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})
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@ -212,6 +233,8 @@ impl Handwriting {
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emath::RectTransform::from_to(Rect::from_min_size(Pos2::ZERO, size), response.rect);
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let from_screen = to_screen.inverse();
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self.e.last_tool_position = self.e.tool_position;
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// Was the user in the process of drawing a stroke last frame?
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let was_drawing = !self.e.current_stroke.is_empty();
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@ -271,10 +294,19 @@ impl Handwriting {
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// Process input events and turn them into strokes
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for event in events {
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let mut last_canvas_pos = self.e.current_stroke.last().copied();
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process_event(&mut last_canvas_pos, from_screen, &event, |tool_event| {
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if self.on_tool_event(tool_event) {
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hw_response.changed = true; // FIXME: ugly
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let mut last_tool_position = self.e.last_tool_position;
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process_event(&mut last_tool_position, from_screen, &event, |tool_event| {
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self.e.tool_position = tool_event.position();
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match self.e.tool {
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Tool::Pencil => {
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hw_response.changed |= tool::pencil::on_tool_event(self, tool_event);
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}
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Tool::Eraser => {
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if tool::eraser::on_tool_event(self, tool_event) {
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self.e.refresh_texture = true;
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hw_response.changed = true;
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}
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}
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}
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});
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}
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@ -333,6 +365,14 @@ impl Handwriting {
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// Draw the texture
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self.e.canvas_rasterizer.show(ui.ctx(), &painter, mesh_rect);
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if let Some(tool_position) = self.e.tool_position
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&& let Tool::Eraser = self.e.tool
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{
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let pos = to_screen * tool_position;
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let shape = Shape::circle_stroke(pos, tool::eraser::RADIUS, style.stroke);
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painter.add(shape);
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}
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response
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}
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@ -512,34 +552,6 @@ impl Handwriting {
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bytes.into_boxed_slice()
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}
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/// Handle a [ToolEvent]. Returns true if a stroke was completed.
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fn on_tool_event(&mut self, tool_event: ToolEvent) -> bool {
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match tool_event {
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ToolEvent::Press { at } => {
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debug_assert!(self.e.current_stroke.is_empty());
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self.push_to_stroke(at);
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false
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}
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ToolEvent::Move { to } => {
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self.push_to_stroke(to);
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false
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}
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ToolEvent::Release => {
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debug_assert!(!self.e.current_stroke.is_empty());
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self.strokes.push(mem::take(&mut self.e.current_stroke));
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true
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}
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}
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}
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}
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/// A simple event that can defines how a tool (e.g. the pen) is used on a [Handwriting].
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#[derive(Serialize)]
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enum ToolEvent {
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Press { at: Pos2 },
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Move { to: Pos2 },
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Release,
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}
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/// Convert [egui::Event]s to [ToolEvent]s.
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@ -553,8 +565,6 @@ fn process_event(
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&Event::PointerMoved(new_position) => {
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let new_canvas_pos = from_screen * new_position;
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if last_canvas_pos.is_some() && *last_canvas_pos != Some(new_canvas_pos) {
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//self.push_to_stroke(new_canvas_pos);
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//response.mark_changed();
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*last_canvas_pos = Some(new_canvas_pos);
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on_tool_event(ToolEvent::Move { to: new_canvas_pos });
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}
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@ -576,8 +586,6 @@ fn process_event(
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if let Some(pos) = last_canvas_pos {
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*pos += delta;
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on_tool_event(ToolEvent::Move { to: *pos });
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//self.push_to_stroke(last_canvas_pos + delta);
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//response.mark_changed();
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} else {
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println!("Got `MouseMoved`, but have no previous pos");
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}
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@ -593,8 +601,6 @@ fn process_event(
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if last_canvas_pos.is_none() {
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let pos = from_screen * pos;
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*last_canvas_pos = Some(pos);
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//self.e.current_stroke.push(from_screen * pos);
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on_tool_event(ToolEvent::Press { at: pos });
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}
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}
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@ -603,28 +609,15 @@ fn process_event(
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let pos = from_screen * pos;
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on_tool_event(ToolEvent::Move { to: pos });
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on_tool_event(ToolEvent::Release {});
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//self.push_to_stroke(from_screen * pos);
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//self.commit_current_line(hw_response);
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//response.mark_changed();
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}
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// Stop reading events.
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// TODO: In theory, we can get multiple press->draw->release series
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// in the same frame. Should handle this.
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//break;
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}
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(_, _) => {}
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},
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// Stop drawing after pointer disappears or the window is unfocused
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// TODO: In theory, we can get multiple press->draw->release series
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// in the same frame. Should handle this.
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Event::PointerGone | Event::WindowFocused(false) => {
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//if !self.e.current_stroke.is_empty() {
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if last_canvas_pos.take().is_some() {
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on_tool_event(ToolEvent::Release {});
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//self.commit_current_line(hw_response);
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//break;
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}
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}
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32
src/handwriting/tool/eraser.rs
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32
src/handwriting/tool/eraser.rs
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@ -0,0 +1,32 @@
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use crate::handwriting::{Handwriting, ToolEvent};
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use egui::Pos2;
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pub const RADIUS: f32 = 12.0;
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/// Handle a [ToolEvent]. Returns true if a stroke was completed.
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pub fn on_tool_event(handwriting: &mut Handwriting, tool_event: ToolEvent) -> bool {
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match tool_event {
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ToolEvent::Press { at } => {
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erase(handwriting, at, RADIUS)
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}
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ToolEvent::Move { to } => {
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erase(handwriting, to, RADIUS)
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}
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ToolEvent::Release => {
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false
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}
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}
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}
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fn erase(handwriting: &mut Handwriting, at: Pos2, radius: f32) -> bool {
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let strokes = handwriting.strokes.len();
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handwriting.strokes.retain(|stroke| {
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stroke.iter().all(|&point| {
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(point - at).length() > radius
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})
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});
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handwriting.strokes.len() < strokes
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}
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28
src/handwriting/tool/mod.rs
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28
src/handwriting/tool/mod.rs
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@ -0,0 +1,28 @@
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pub mod pencil;
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pub mod eraser;
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use egui::Pos2;
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use serde::Serialize;
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pub enum Tool {
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Pencil,
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Eraser,
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}
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/// A simple event that can defines how a tool (e.g. the pen) is used on a [Handwriting].
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#[derive(Debug, Serialize, Copy, Clone)]
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pub enum ToolEvent {
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Press { at: Pos2 },
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Move { to: Pos2 },
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Release,
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}
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impl ToolEvent {
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pub const fn position(&self) -> Option<Pos2> {
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match self {
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&ToolEvent::Press { at } => Some(at),
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&ToolEvent::Move { to } => Some(to),
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ToolEvent::Release => None,
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}
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}
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}
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22
src/handwriting/tool/pencil.rs
Normal file
22
src/handwriting/tool/pencil.rs
Normal file
@ -0,0 +1,22 @@
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use crate::handwriting::{Handwriting, ToolEvent};
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use std::mem;
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/// Handle a [ToolEvent]. Returns true if a stroke was completed.
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pub fn on_tool_event(handwriting: &mut Handwriting, tool_event: ToolEvent) -> bool {
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match tool_event {
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ToolEvent::Press { at } => {
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debug_assert!(handwriting.e.current_stroke.is_empty());
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handwriting.push_to_stroke(at);
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false
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}
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ToolEvent::Move { to } => {
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handwriting.push_to_stroke(to);
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false
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}
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ToolEvent::Release => {
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debug_assert!(!handwriting.e.current_stroke.is_empty());
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handwriting.strokes.push(mem::take(&mut handwriting.e.current_stroke));
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true
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}
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}
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}
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Block a user