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cfed4fd5ed
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cfed4fd5ed
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eaf0c3cb55
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@ -2,80 +2,175 @@ use std::sync::Arc;
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use egui::{
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Color32, ColorImage, CornerRadius, Painter, Pos2, Rect, Stroke, StrokeKind, TextureHandle,
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Vec2,
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ahash::HashMap,
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emath::TSTransform,
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epaint::{Brush, RectShape, Vertex},
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load::SizedTexture,
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};
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use crate::rasterizer::rasterize_onto;
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use crate::rasterizer::{PxBoundingBox, rasterize_triangle_onto, triangle_bounding_box};
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use super::StrokeBlendMode;
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const CHUNK_SIZE: usize = 64;
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/// Rasterize onto a resizeable canvas.
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#[derive(Default)]
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pub struct CanvasRasterizer {
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image_size: [usize; 2],
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tiles: HashMap<[usize; 2], Tile>,
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}
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struct Tile {
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bounding_box: PxBoundingBox,
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image: ColorImage,
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texture: Option<TextureHandle>,
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texture_is_dirty: bool,
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}
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impl Tile {
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fn new(xi: usize, yi: usize) -> Self {
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let x_from = xi * CHUNK_SIZE;
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let y_from = yi * CHUNK_SIZE;
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let bounding_box = PxBoundingBox {
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x_from,
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y_from,
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x_to: x_from + CHUNK_SIZE,
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y_to: y_from + CHUNK_SIZE,
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};
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Self {
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bounding_box,
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image: ColorImage::new([CHUNK_SIZE, CHUNK_SIZE], Color32::TRANSPARENT),
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texture: None,
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texture_is_dirty: false,
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}
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}
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}
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impl CanvasRasterizer {
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//pub fn clear(&mut self) {
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// self.image = ColorImage::new(self.image.size, Color32::TRANSPARENT);
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// self.texture_is_dirty = true;
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//}
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pub fn set_size(&mut self, width: usize, height: usize) {
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self.image_size = [width, height];
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self.populate_tiles();
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}
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//pub fn set_size(&mut self, width: usize, height: usize) {
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// if self.image.size != [width, height] {
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// self.image = ColorImage::new([width, height], Color32::TRANSPARENT);
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// self.texture_is_dirty = true;
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// }
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//}
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pub fn clear(&mut self) {
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log::error!("clearing all tiles");
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self.tiles.clear();
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self.populate_tiles();
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}
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pub fn clear_and_set_size(&mut self, width: usize, height: usize) {
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self.image = ColorImage::new([width, height], Color32::TRANSPARENT);
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self.texture_is_dirty = true;
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fn populate_tiles(&mut self) {
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let [width, height] = self.image_size;
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// discard tiles that are out of bounds
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self.tiles.retain(|_, tile| {
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tile.bounding_box.x_from <= width && tile.bounding_box.y_from <= height
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});
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let chunk = |max: usize| {
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(0..)
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.step_by(CHUNK_SIZE)
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.take_while(move |n| n <= &max)
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.enumerate()
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};
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// create new tiles where we need them
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for (xi, _x) in chunk(width) {
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for (yi, _y) in chunk(height) {
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self.tiles
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.entry([xi, yi])
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.or_insert_with(|| Tile::new(xi, yi));
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}
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}
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}
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pub fn rasterize<'a>(
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&mut self,
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point_to_pixel: TSTransform,
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triangles: impl Iterator<Item = [&'a Vertex; 3]>,
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triangles: impl Iterator<Item = [&'a Vertex; 3]> + Clone,
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) {
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rasterize_onto::<StrokeBlendMode>(&mut self.image, point_to_pixel, triangles);
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self.texture_is_dirty = true;
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for triangle in triangles {
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let triangle_bounding_box = triangle_bounding_box(&triangle, point_to_pixel);
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for chunk in chunks_from_bounding_box(triangle_bounding_box) {
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let Some(tile) = self.tiles.get_mut(&chunk) else {
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continue;
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};
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let mut point_to_tile_pixel = point_to_pixel;
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point_to_tile_pixel.translation -= Vec2::new(
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tile.bounding_box.x_from as f32,
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tile.bounding_box.y_from as f32,
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);
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tile.texture_is_dirty = true;
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rasterize_triangle_onto::<StrokeBlendMode>(
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&mut tile.image,
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point_to_tile_pixel,
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triangle,
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);
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}
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}
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}
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/// `at` defines the location in screen-coordinates where the canvas should be drawn.
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pub fn show(&mut self, ctx: &egui::Context, painter: &Painter, at: Rect) {
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if self.texture_is_dirty {
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self.texture_is_dirty = false;
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let new_image = || {
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let image = ColorImage::new(self.image.size, Color32::TRANSPARENT);
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ctx.load_texture("handwriting", image, Default::default())
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};
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let texture = self.texture.get_or_insert_with(new_image);
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texture.set(self.image.clone(), Default::default());
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}
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let pixels_per_point = ctx.pixels_per_point();
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let chunk_vec = Vec2::splat(CHUNK_SIZE as f32) / pixels_per_point;
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if let Some(texture) = &mut self.texture {
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let texture = SizedTexture::new(texture.id(), texture.size_vec2());
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let shape = RectShape {
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rect: at,
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corner_radius: CornerRadius::ZERO,
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fill: Color32::WHITE,
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stroke: Stroke::NONE,
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stroke_kind: StrokeKind::Inside,
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round_to_pixels: None,
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blur_width: 0.0,
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brush: Some(Arc::new(Brush {
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fill_texture_id: texture.id,
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uv: Rect {
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min: Pos2::ZERO,
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max: Pos2::new(1.0, 1.0),
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},
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})),
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};
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painter.add(shape);
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for ([xi, yi], tile) in &mut self.tiles {
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if tile.texture_is_dirty {
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tile.texture_is_dirty = false;
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if let Some(texture) = &mut tile.texture {
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texture.set(tile.image.clone(), Default::default());
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} else {
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tile.texture = Some(ctx.load_texture(
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"handwriting",
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tile.image.clone(),
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Default::default(),
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));
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}
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}
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if let Some(texture) = &mut tile.texture {
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let texture = SizedTexture::new(texture.id(), texture.size_vec2());
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let shape = RectShape {
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rect: Rect::from_min_size(
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at.min + Vec2::new(*xi as f32, *yi as f32) * chunk_vec,
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chunk_vec,
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),
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corner_radius: CornerRadius::ZERO,
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fill: Color32::WHITE,
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stroke: Stroke::NONE,
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stroke_kind: StrokeKind::Inside,
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round_to_pixels: None,
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blur_width: 0.0,
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brush: Some(Arc::new(Brush {
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fill_texture_id: texture.id,
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uv: Rect {
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min: Pos2::ZERO,
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max: Pos2::new(1.0, 1.0),
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},
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})),
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};
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painter.add(shape);
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}
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}
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}
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}
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/// Get all chunk indices that overlaps with a PxBoundingBox.
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fn chunks_from_bounding_box(
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triangle_bounding_box: PxBoundingBox,
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) -> impl Iterator<Item = [usize; 2]> {
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let x_from_chunk = triangle_bounding_box.x_from / CHUNK_SIZE;
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let y_from_chunk = triangle_bounding_box.y_from / CHUNK_SIZE;
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let x_to_chunk = triangle_bounding_box.x_to.saturating_sub(1) / CHUNK_SIZE;
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let y_to_chunk = triangle_bounding_box.y_to.saturating_sub(1) / CHUNK_SIZE;
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let xs = x_from_chunk..=x_to_chunk;
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let ys = y_from_chunk..=y_to_chunk;
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ys.flat_map(move |yi| xs.clone().map(move |xi| [xi, yi]))
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}
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@ -105,20 +105,9 @@ struct MeshContext {
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pub pixels_per_point: f32,
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/// Canvas size in points
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pub size: Vec2,
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pub stroke: Stroke,
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}
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impl MeshContext {
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/// Calculate canvas size in pixels
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pub fn pixel_size(&self) -> [usize; 2] {
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let Vec2 { x, y } = self.size * self.pixels_per_point;
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[x, y].map(|f| f.ceil() as usize)
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}
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}
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impl Default for Handwriting {
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fn default() -> Self {
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Self {
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@ -379,7 +368,6 @@ impl Handwriting {
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let new_context = MeshContext {
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ui_theme: ui.ctx().theme(),
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pixels_per_point: ui.pixels_per_point(),
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size: mesh_rect.size(),
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stroke: style.stroke,
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};
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@ -388,6 +376,13 @@ impl Handwriting {
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self.e.refresh_texture = true;
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}
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let [px_width, px_height] = {
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let Vec2 { x, y } = mesh_rect.size() * new_context.pixels_per_point;
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[x, y].map(|f| f.ceil() as usize)
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};
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self.e.canvas_rasterizer.set_size(px_width, px_height);
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if self.e.refresh_texture {
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// ...if we do, rasterize the entire texture from scratch
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self.refresh_texture(style, new_context);
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@ -457,11 +452,10 @@ impl Handwriting {
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// debug_assert!(vertex.pos.y.is_finite(), "{} must be finite", vertex.pos.y);
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//}
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let [px_x, px_y] = mesh_context.pixel_size();
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let point_to_pixel = TSTransform::from_scaling(mesh_context.pixels_per_point);
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let triangles = mesh_triangles(&self.e.mesh);
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self.e.canvas_rasterizer.clear_and_set_size(px_x, px_y);
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self.e.canvas_rasterizer.clear();
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self.e
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.canvas_rasterizer
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.rasterize(point_to_pixel, triangles);
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@ -721,8 +715,10 @@ impl HandwritingStyle {
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}
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}
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fn mesh_triangles(mesh: &Mesh) -> impl Iterator<Item = [&Vertex; 3]> {
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mesh.triangles()
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fn mesh_triangles(mesh: &Mesh) -> impl Iterator<Item = [&Vertex; 3]> + Clone {
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mesh.indices
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.chunks_exact(3)
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.map(|chunk| [chunk[0], chunk[1], chunk[2]])
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.map(|indices| indices.map(|i| &mesh.vertices[i as usize]))
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}
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@ -1,5 +1,6 @@
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use core::f32;
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use egui::{Color32, ColorImage, Pos2, Rect, Vec2, emath::TSTransform, epaint::Vertex};
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use std::ops::Range;
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pub trait BlendFn {
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fn blend(a: Color32, b: Color32) -> Color32;
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@ -86,9 +87,20 @@ pub fn rasterize_onto<'a, Blend: BlendFn>(
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}
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}
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/// Rasterize a single triangles onto an image,
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///
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/// Triangle positions must be in image-local point-coords.
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pub fn rasterize_triangle_onto<'a, Blend: BlendFn>(
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image: &mut ColorImage,
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point_to_pixel: TSTransform,
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triangle: [&'a Vertex; 3],
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) {
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rasterize_onto::<Blend>(image, point_to_pixel, [triangle].into_iter());
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}
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/// A bounding box, measured in pixels.
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#[derive(Debug, PartialEq, Eq)]
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struct PxBoundingBox {
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pub struct PxBoundingBox {
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pub x_from: usize,
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pub y_from: usize,
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pub x_to: usize,
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@ -104,9 +116,42 @@ impl PxBoundingBox {
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y_to: self.y_to.min(other.y_to),
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}
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}
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pub fn union(&self, other: &PxBoundingBox) -> PxBoundingBox {
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PxBoundingBox {
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x_from: self.x_from.min(other.x_from),
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y_from: self.y_from.min(other.y_from),
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x_to: self.x_to.max(other.x_to),
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y_to: self.y_to.max(other.y_to),
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}
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}
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pub fn x_range(&self) -> Range<usize> {
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self.x_from..self.x_to
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}
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pub fn y_range(&self) -> Range<usize> {
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self.y_from..self.y_to
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}
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/// Test whether two boxes do NOT overlap
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pub fn overlaps_with(&self, other: &PxBoundingBox) -> bool {
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!self.is_disjoint_from(other)
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}
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pub fn is_disjoint_from(&self, other: &PxBoundingBox) -> bool {
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false
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|| self.x_from > other.x_to
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|| self.y_from > other.y_to
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|| other.x_from > self.x_to
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|| other.y_from > self.y_to
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}
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}
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fn triangle_bounding_box(triangle: &[&Vertex; 3], point_to_pixel: TSTransform) -> PxBoundingBox {
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pub fn triangle_bounding_box(
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triangle: &[&Vertex; 3],
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point_to_pixel: TSTransform,
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) -> PxBoundingBox {
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// calculate bounding box in point coords
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let mut rect = Rect::NOTHING;
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for vertex in triangle {
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Reference in New Issue
Block a user