Files
inkr/src/handwriting/canvas_rasterizer.rs
2025-07-06 19:57:14 +02:00

177 lines
5.6 KiB
Rust

use std::sync::Arc;
use egui::{
Color32, ColorImage, CornerRadius, Painter, Pos2, Rect, Stroke, StrokeKind, TextureHandle,
Vec2,
ahash::HashMap,
emath::TSTransform,
epaint::{Brush, RectShape, Vertex},
load::SizedTexture,
};
use crate::rasterizer::{PxBoundingBox, rasterize_triangle_onto, triangle_bounding_box};
use super::StrokeBlendMode;
const CHUNK_SIZE: usize = 64;
/// Rasterize onto a resizeable canvas.
#[derive(Default)]
pub struct CanvasRasterizer {
image_size: [usize; 2],
tiles: HashMap<[usize; 2], Tile>,
}
struct Tile {
bounding_box: PxBoundingBox,
image: ColorImage,
texture: Option<TextureHandle>,
texture_is_dirty: bool,
}
impl Tile {
fn new(xi: usize, yi: usize) -> Self {
let x_from = xi * CHUNK_SIZE;
let y_from = yi * CHUNK_SIZE;
let bounding_box = PxBoundingBox {
x_from,
y_from,
x_to: x_from + CHUNK_SIZE,
y_to: y_from + CHUNK_SIZE,
};
Self {
bounding_box,
image: ColorImage::new([CHUNK_SIZE, CHUNK_SIZE], Color32::TRANSPARENT),
texture: None,
texture_is_dirty: false,
}
}
}
impl CanvasRasterizer {
pub fn set_size(&mut self, width: usize, height: usize) {
self.image_size = [width, height];
self.populate_tiles();
}
pub fn clear(&mut self) {
log::debug!("clearing all tiles");
self.tiles.clear();
self.populate_tiles();
}
fn populate_tiles(&mut self) {
let [width, height] = self.image_size;
// discard tiles that are out of bounds
self.tiles.retain(|_, tile| {
tile.bounding_box.x_from <= width && tile.bounding_box.y_from <= height
});
let chunk = |max: usize| {
(0..)
.step_by(CHUNK_SIZE)
.take_while(move |n| n <= &max)
.enumerate()
};
// create new tiles where we need them
for (xi, _x) in chunk(width) {
for (yi, _y) in chunk(height) {
self.tiles
.entry([xi, yi])
.or_insert_with(|| Tile::new(xi, yi));
}
}
}
pub fn rasterize<'a>(
&mut self,
point_to_pixel: TSTransform,
triangles: impl Iterator<Item = [&'a Vertex; 3]> + Clone,
) {
for triangle in triangles {
let triangle_bounding_box = triangle_bounding_box(&triangle, point_to_pixel);
for chunk in chunks_from_bounding_box(triangle_bounding_box) {
let Some(tile) = self.tiles.get_mut(&chunk) else {
continue;
};
let mut point_to_tile_pixel = point_to_pixel;
point_to_tile_pixel.translation -= Vec2::new(
tile.bounding_box.x_from as f32,
tile.bounding_box.y_from as f32,
);
tile.texture_is_dirty = true;
rasterize_triangle_onto::<StrokeBlendMode>(
&mut tile.image,
point_to_tile_pixel,
triangle,
);
}
}
}
/// `at` defines the location in screen-coordinates where the canvas should be drawn.
pub fn show(&mut self, ctx: &egui::Context, painter: &Painter, at: Rect) {
let pixels_per_point = ctx.pixels_per_point();
let chunk_vec = Vec2::splat(CHUNK_SIZE as f32) / pixels_per_point;
for ([xi, yi], tile) in &mut self.tiles {
if tile.texture_is_dirty {
tile.texture_is_dirty = false;
if let Some(texture) = &mut tile.texture {
texture.set(tile.image.clone(), Default::default());
} else {
tile.texture = Some(ctx.load_texture(
"handwriting",
tile.image.clone(),
Default::default(),
));
}
}
if let Some(texture) = &mut tile.texture {
let texture = SizedTexture::new(texture.id(), texture.size_vec2());
let shape = RectShape {
rect: Rect::from_min_size(
at.min + Vec2::new(*xi as f32, *yi as f32) * chunk_vec,
chunk_vec,
),
corner_radius: CornerRadius::ZERO,
fill: Color32::WHITE,
stroke: Stroke::NONE,
stroke_kind: StrokeKind::Inside,
round_to_pixels: None,
blur_width: 0.0,
brush: Some(Arc::new(Brush {
fill_texture_id: texture.id,
uv: Rect {
min: Pos2::ZERO,
max: Pos2::new(1.0, 1.0),
},
})),
};
painter.add(shape);
}
}
}
}
/// Get all chunk indices that overlaps with a PxBoundingBox.
fn chunks_from_bounding_box(
triangle_bounding_box: PxBoundingBox,
) -> impl Iterator<Item = [usize; 2]> {
let x_from_chunk = triangle_bounding_box.x_from / CHUNK_SIZE;
let y_from_chunk = triangle_bounding_box.y_from / CHUNK_SIZE;
let x_to_chunk = triangle_bounding_box.x_to.saturating_sub(1) / CHUNK_SIZE;
let y_to_chunk = triangle_bounding_box.y_to.saturating_sub(1) / CHUNK_SIZE;
let xs = x_from_chunk..=x_to_chunk;
let ys = y_from_chunk..=y_to_chunk;
ys.flat_map(move |yi| xs.clone().map(move |xi| [xi, yi]))
}