177 lines
5.6 KiB
Rust
177 lines
5.6 KiB
Rust
use std::sync::Arc;
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use egui::{
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Color32, ColorImage, CornerRadius, Painter, Pos2, Rect, Stroke, StrokeKind, TextureHandle,
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Vec2,
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ahash::HashMap,
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emath::TSTransform,
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epaint::{Brush, RectShape, Vertex},
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load::SizedTexture,
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};
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use crate::rasterizer::{PxBoundingBox, rasterize_triangle_onto, triangle_bounding_box};
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use super::StrokeBlendMode;
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const CHUNK_SIZE: usize = 64;
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/// Rasterize onto a resizeable canvas.
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#[derive(Default)]
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pub struct CanvasRasterizer {
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image_size: [usize; 2],
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tiles: HashMap<[usize; 2], Tile>,
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}
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struct Tile {
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bounding_box: PxBoundingBox,
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image: ColorImage,
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texture: Option<TextureHandle>,
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texture_is_dirty: bool,
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}
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impl Tile {
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fn new(xi: usize, yi: usize) -> Self {
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let x_from = xi * CHUNK_SIZE;
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let y_from = yi * CHUNK_SIZE;
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let bounding_box = PxBoundingBox {
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x_from,
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y_from,
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x_to: x_from + CHUNK_SIZE,
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y_to: y_from + CHUNK_SIZE,
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};
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Self {
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bounding_box,
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image: ColorImage::new([CHUNK_SIZE, CHUNK_SIZE], Color32::TRANSPARENT),
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texture: None,
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texture_is_dirty: false,
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}
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}
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}
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impl CanvasRasterizer {
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pub fn set_size(&mut self, width: usize, height: usize) {
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self.image_size = [width, height];
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self.populate_tiles();
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}
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pub fn clear(&mut self) {
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log::debug!("clearing all tiles");
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self.tiles.clear();
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self.populate_tiles();
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}
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fn populate_tiles(&mut self) {
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let [width, height] = self.image_size;
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// discard tiles that are out of bounds
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self.tiles.retain(|_, tile| {
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tile.bounding_box.x_from <= width && tile.bounding_box.y_from <= height
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});
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let chunk = |max: usize| {
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(0..)
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.step_by(CHUNK_SIZE)
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.take_while(move |n| n <= &max)
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.enumerate()
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};
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// create new tiles where we need them
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for (xi, _x) in chunk(width) {
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for (yi, _y) in chunk(height) {
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self.tiles
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.entry([xi, yi])
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.or_insert_with(|| Tile::new(xi, yi));
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}
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}
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}
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pub fn rasterize<'a>(
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&mut self,
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point_to_pixel: TSTransform,
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triangles: impl Iterator<Item = [&'a Vertex; 3]> + Clone,
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) {
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for triangle in triangles {
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let triangle_bounding_box = triangle_bounding_box(&triangle, point_to_pixel);
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for chunk in chunks_from_bounding_box(triangle_bounding_box) {
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let Some(tile) = self.tiles.get_mut(&chunk) else {
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continue;
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};
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let mut point_to_tile_pixel = point_to_pixel;
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point_to_tile_pixel.translation -= Vec2::new(
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tile.bounding_box.x_from as f32,
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tile.bounding_box.y_from as f32,
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);
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tile.texture_is_dirty = true;
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rasterize_triangle_onto::<StrokeBlendMode>(
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&mut tile.image,
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point_to_tile_pixel,
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triangle,
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);
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}
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}
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}
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/// `at` defines the location in screen-coordinates where the canvas should be drawn.
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pub fn show(&mut self, ctx: &egui::Context, painter: &Painter, at: Rect) {
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let pixels_per_point = ctx.pixels_per_point();
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let chunk_vec = Vec2::splat(CHUNK_SIZE as f32) / pixels_per_point;
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for ([xi, yi], tile) in &mut self.tiles {
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if tile.texture_is_dirty {
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tile.texture_is_dirty = false;
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if let Some(texture) = &mut tile.texture {
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texture.set(tile.image.clone(), Default::default());
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} else {
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tile.texture = Some(ctx.load_texture(
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"handwriting",
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tile.image.clone(),
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Default::default(),
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));
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}
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}
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if let Some(texture) = &mut tile.texture {
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let texture = SizedTexture::new(texture.id(), texture.size_vec2());
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let shape = RectShape {
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rect: Rect::from_min_size(
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at.min + Vec2::new(*xi as f32, *yi as f32) * chunk_vec,
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chunk_vec,
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),
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corner_radius: CornerRadius::ZERO,
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fill: Color32::WHITE,
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stroke: Stroke::NONE,
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stroke_kind: StrokeKind::Inside,
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round_to_pixels: None,
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blur_width: 0.0,
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brush: Some(Arc::new(Brush {
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fill_texture_id: texture.id,
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uv: Rect {
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min: Pos2::ZERO,
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max: Pos2::new(1.0, 1.0),
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},
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})),
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};
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painter.add(shape);
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}
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}
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}
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}
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/// Get all chunk indices that overlaps with a PxBoundingBox.
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fn chunks_from_bounding_box(
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triangle_bounding_box: PxBoundingBox,
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) -> impl Iterator<Item = [usize; 2]> {
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let x_from_chunk = triangle_bounding_box.x_from / CHUNK_SIZE;
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let y_from_chunk = triangle_bounding_box.y_from / CHUNK_SIZE;
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let x_to_chunk = triangle_bounding_box.x_to.saturating_sub(1) / CHUNK_SIZE;
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let y_to_chunk = triangle_bounding_box.y_to.saturating_sub(1) / CHUNK_SIZE;
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let xs = x_from_chunk..=x_to_chunk;
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let ys = y_from_chunk..=y_to_chunk;
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ys.flat_map(move |yi| xs.clone().map(move |xi| [xi, yi]))
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}
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