A Rust client (#18)
* Initial commit The client is currently only capable of registering for play * Switch to serde for json serialization * Parse all JSON messages Or rather all messages sent in the game * Switch to rust nightly for serde This mainly solves the whole json parsing problem reasonably well * Move move logic to snake module * Add util functions * Improve error handling in main * Implement utility functions on map struct And keep those that do not deal with the map in the util module * Refactor and improve the maputils * Add test cases to maputil functions Also fix the snake panicking due to an incorrect unwrap * Fix snake panicking due to bad unwrap Missed staging these in the last commit... * Add logging * Add a heart beat to the client Needs some proper error handling however * Handle errors properly in main.rs Also refactor to improve readability * Print what is happening to console * Add readme file Also lock the package versions used and update to latest nightly
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Cargo.toml
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13
Cargo.toml
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[package]
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name = "snakebot_rust"
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version = "0.1.0"
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authors = ["Martin Barksten <martin.barksten@gmail.com>"]
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[dependencies]
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ws = "0.4.8"
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serde = "0.7.7"
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serde_json = "0.7.1"
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serde_macros = "0.7.7"
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quick-error = "1.1.0"
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log = "0.3.6"
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log4rs = { version = "0.4.6", features = ["toml"] }
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