A Rust client (#18)
* Initial commit The client is currently only capable of registering for play * Switch to serde for json serialization * Parse all JSON messages Or rather all messages sent in the game * Switch to rust nightly for serde This mainly solves the whole json parsing problem reasonably well * Move move logic to snake module * Add util functions * Improve error handling in main * Implement utility functions on map struct And keep those that do not deal with the map in the util module * Refactor and improve the maputils * Add test cases to maputil functions Also fix the snake panicking due to an incorrect unwrap * Fix snake panicking due to bad unwrap Missed staging these in the last commit... * Add logging * Add a heart beat to the client Needs some proper error handling however * Handle errors properly in main.rs Also refactor to improve readability * Print what is happening to console * Add readme file Also lock the package versions used and update to latest nightly
This commit is contained in:
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src/main.rs
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229
src/main.rs
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#![feature(custom_derive, plugin)]
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#![plugin(serde_macros)]
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extern crate serde_json;
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extern crate ws;
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extern crate serde;
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#[macro_use] extern crate quick_error;
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#[macro_use] extern crate log;
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extern crate log4rs;
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mod messages;
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mod snake;
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mod util;
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mod maputil;
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use snake::{ Snake };
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use std::string::{ String };
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use std::thread;
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use std::time::Duration;
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use std::sync::mpsc;
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use std::sync::Arc;
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const HOST: &'static str = "snake.cygni.se";
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const PORT: i32 = 80;
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const MODE: &'static str = "training";
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const HEART_BEAT_S: u64 = 20;
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const LOG_TARGET: &'static str = "client";
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quick_error! {
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#[derive(Debug)]
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pub enum ClientError {
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Message(err: serde_json::Error) {
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from()
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}
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Websocket(err: ws::Error) {
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from()
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}
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StringChannel(err: mpsc::SendError<String>) {
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from()
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}
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WebsocketChannel(err: mpsc::SendError<Arc<ws::Sender>>) {
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from()
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}
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}
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}
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struct Client {
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out: Arc<ws::Sender>,
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snake: Snake,
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out_sender: mpsc::Sender<Arc<ws::Sender>>,
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id_sender: mpsc::Sender<String>,
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}
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fn route_msg(client: &mut Client, msg: &String) -> Result<(), ClientError> {
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let snake = &mut client.snake;
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if msg.contains(messages::GAME_ENDED) {
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let json_msg: messages::GameEnded = try!(serde_json::from_str(msg));
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snake.on_game_ended(&json_msg);
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} else if msg.contains(messages::MAP_UPDATE) {
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let json_msg: messages::MapUpdate = try!(serde_json::from_str(msg));
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let direction = snake.get_next_move(&json_msg);
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let response = messages::RegisterMove {
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type_: String::from(messages::REGISTER_MOVE),
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direction: maputil::direction_as_string(&direction),
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gameTick: json_msg.gameTick,
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receivingPlayerId: json_msg.receivingPlayerId,
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gameId: json_msg.gameId
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};
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debug!(target: LOG_TARGET, "Responding with RegisterMove {:?}", response);
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let response = try!(serde_json::to_string(&response));
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try!(client.out.send(response));
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} else if msg.contains(messages::SNAKE_DEAD) {
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let json_msg: messages::SnakeDead = try!(serde_json::from_str(msg));
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snake.on_snake_dead(&json_msg);
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} else if msg.contains(messages::GAME_STARTING) {
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let json_msg: messages::GameStarting = try!(serde_json::from_str(msg));
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snake.on_game_starting(&json_msg);
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} else if msg.contains(messages::PLAYER_REGISTERED) {
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let json_msg: messages::PlayerRegistered = try!(serde_json::from_str(msg));
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info!(target: LOG_TARGET, "Successfully registered player");
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snake.on_player_registered(&json_msg);
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if json_msg.gameMode == "TRAINING" {
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let start_msg = messages::StartGame {
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type_: String::from(messages::START_GAME)
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};
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debug!(target: LOG_TARGET, "Requesting a game start {:?}", start_msg);
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let response = try!(serde_json::to_string(&start_msg));
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try!(client.out.send(response));
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};
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try!(client.out_sender.send(client.out.clone()));
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try!(client.id_sender.send(json_msg.receivingPlayerId));
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} else if msg.contains(messages::INVALID_PLAYER_NAME) {
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let json_msg: messages::InvalidPlayerName = try!(serde_json::from_str(msg));
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snake.on_invalid_playername(&json_msg);
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} else if msg.contains(messages::HEART_BEAT_RESPONSE) {
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// do nothing
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let _: messages::InvalidPlayerName = try!(serde_json::from_str(msg));
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}
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Ok(())
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}
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impl ws::Handler for Client {
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fn on_open(&mut self, _: ws::Handshake) -> ws::Result<()> {
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debug!(target: LOG_TARGET, "Connection to Websocket opened");
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let message = messages::PlayRegistration {
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type_: String::from(messages::REGISTER_PLAYER_MESSAGE_TYPE),
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playerName: self.snake.get_name(),
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gameSettings: messages::default_gamesettings()
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};
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info!(target: LOG_TARGET, "Registering player with message: {:?}", message);
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let encoded_message = serde_json::to_string(&message).unwrap();
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self.out.send(encoded_message)
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}
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fn on_message(&mut self, msg: ws::Message) -> ws::Result<()> {
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if let ws::Message::Text(text) = msg {
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let route_result = route_msg(self, &text);
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match route_result {
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Err(e) => error!(target: LOG_TARGET, "Got error {} when routing message: {}", e, text),
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Ok(_) => debug!(target: LOG_TARGET, "Succeeded in routing message {}", text)
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}
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} else {
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warn!(target: LOG_TARGET, "Unexpectedly received non-string message: {}", msg)
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}
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Ok(())
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}
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}
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fn start_websocket_thread(id_sender: mpsc::Sender<String>,
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out_sender: mpsc::Sender<Arc<ws::Sender>>) -> thread::JoinHandle<()> {
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thread::spawn(move || {
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let connection_url = format!("ws://{}:{}/{}", HOST, PORT, MODE);
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info!(target: LOG_TARGET, "Connecting to {:?}", connection_url);
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let result = ws::connect(connection_url, |out| {
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Client {
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out: Arc::from(out),
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snake: snake::Snake,
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out_sender: out_sender.clone(),
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id_sender: id_sender.clone(),
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}
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});
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debug!(target: LOG_TARGET, "Websocket is done, result {:?}", result);
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})
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}
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fn start_heart_beat_thread(id_receiver: mpsc::Receiver<String>,
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out_receiver: mpsc::Receiver<Arc<ws::Sender>>,
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done_receiver: mpsc::Receiver<()>) -> thread::JoinHandle<()> {
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thread::spawn(move || {
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let id = id_receiver.recv().unwrap();
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let out = out_receiver.recv().unwrap();
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debug!(target: LOG_TARGET, "Starting heartbeat");
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loop {
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thread::sleep(Duration::from_secs(HEART_BEAT_S));
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let rec = done_receiver.try_recv();
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// if the channel is disconnected or a done message is sent, break the loop
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if let Err(e) = rec {
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if e == mpsc::TryRecvError::Disconnected {
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debug!(target: LOG_TARGET, "Stopping heartbeat due to channel disconnecting");
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break;
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}
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} else {
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debug!(target: LOG_TARGET, "Stopping heartbeat due to finished execution");
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break;
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}
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let id = id.clone();
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let heart_beat = messages::HeartBeatRequest {
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type_: String::from( messages::HEART_BEAT_REQUEST ),
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receivingPlayerId: id
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};
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debug!(target: LOG_TARGET, "Sending heartbeat request");
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let request = serde_json::to_string(&heart_beat).unwrap();
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let send_result = out.send(request);
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if let Err(e) = send_result {
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error!(target: LOG_TARGET, "Unable to send heartbeat, got error {:?}", e);
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}
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}
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})
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}
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fn start_client() {
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let (id_sender,id_receiver) = mpsc::channel();
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let (out_sender,out_receiver) = mpsc::channel();
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let (done_sender,done_receiver) = mpsc::channel();
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let websocket = start_websocket_thread(id_sender, out_sender);
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let heartbeat = start_heart_beat_thread(id_receiver, out_receiver, done_receiver);
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let websocket_res = websocket.join();
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debug!(target: LOG_TARGET, "Joining Websocket thread gave result {:?}", websocket_res);
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let send_res = done_sender.send(());
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if let Err(e) = send_res {
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error!(target: LOG_TARGET, "Unable to send done message, got error {:?}", e);
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}
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let heartbeat_res = heartbeat.join();
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debug!(target: LOG_TARGET, "Joining heartbeat thread gave result {:?}", heartbeat_res);
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}
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fn main() {
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if let Err(_) = log4rs::init_file("log4rs.toml", Default::default()) {
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log4rs::init_file("../log4rs.toml", Default::default()).unwrap();
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}
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start_client();
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}
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