Refactored the Rust Snakebot codebase. (#7)
* Normal logging now logs to stdout; * Renamed Inbound::GameLinkEvent to Inbound::Gamelink; * Renamed the struct GameResultSnake to GameResult; * Added Inbound::GameResult; * Rewrote the message handling to become more succinct; * Turned the default_gamesettings function into a Default impl; * Made the snake smaller and prettier; * Replaced some direction checking code with less code; * Added logging messages to all callbacks; * Added as_movement_delta to the Direction impl; * Added nice error messages to the message parsing; * Moved some code in maputil to increase the DRY-factor.
This commit is contained in:
@ -23,5 +23,5 @@ additive = false
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[loggers.snake]
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level = "debug"
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appenders = [ "snake" ]
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appenders = [ "console" ]
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additive = false
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70
src/main.rs
70
src/main.rs
@ -1,12 +1,13 @@
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#![allow(non_snake_case)]
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#[macro_use] extern crate log;
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#[macro_use] extern crate quick_error;
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#[macro_use] extern crate serde_derive;
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#[macro_use] extern crate serde_json;
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extern crate clap;
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extern crate config;
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extern crate log4rs;
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extern crate rustc_version;
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extern crate serde;
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extern crate serde_json;
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extern crate target_info;
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extern crate ws;
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@ -17,7 +18,7 @@ mod structs;
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mod util;
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use clap::{ Arg, App };
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use messages::{ Inbound };
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use messages::{ Inbound, Outbound, handle_inbound_msg, render_outbound_message };
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use snake::{ Snake };
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use std::path::Path;
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use std::string::{ String };
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@ -74,9 +75,8 @@ struct Client {
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fn route_msg(client: &mut Client, str_msg: &String) -> Result<(), ClientError> {
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let snake = &mut client.snake;
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let inbound_msg = try!(messages::parse_inbound_msg(str_msg));
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match inbound_msg {
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match try!(handle_inbound_msg(str_msg)) {
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Inbound::GameEnded(msg) => {
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snake.on_game_ended(&msg);
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if client.config.venue == "training" {
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@ -88,10 +88,13 @@ fn route_msg(client: &mut Client, str_msg: &String) -> Result<(), ClientError> {
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try!(client.out.close(ws::CloseCode::Normal));
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},
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Inbound::MapUpdate(msg) => {
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let direction = maputil::direction_as_string(&snake.get_next_move(&msg));
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let response = try!(messages::create_register_move_msg(direction, msg));
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debug!(target: LOG_TARGET, "Responding with RegisterMove {:?}", response);
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try!(client.out.send(response));
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let m = render_outbound_message(Outbound::RegisterMove {
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direction: snake.get_next_move(&msg),
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gameTick: msg.gameTick,
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receivingPlayerId: msg.receivingPlayerId,
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gameId: msg.gameId });
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debug!(target: LOG_TARGET, "Responding with RegisterMove {:?}", m);
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try!(client.out.send(m));
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},
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Inbound::SnakeDead(msg) => {
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snake.on_snake_dead(&msg);
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@ -104,9 +107,9 @@ fn route_msg(client: &mut Client, str_msg: &String) -> Result<(), ClientError> {
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snake.on_player_registered(&msg);
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if msg.gameMode == "TRAINING" {
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let response = try!(messages::create_start_game_msg());
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debug!(target: LOG_TARGET, "Requesting a game start {:?}", response);
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try!(client.out.send(response));
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let m = render_outbound_message(Outbound::StartGame);
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debug!(target: LOG_TARGET, "Requesting a game start {:?}", m);
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try!(client.out.send(m));
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};
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info!(target: LOG_TARGET, "Starting heart beat");
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@ -119,9 +122,12 @@ fn route_msg(client: &mut Client, str_msg: &String) -> Result<(), ClientError> {
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Inbound::HeartBeatResponse(_) => {
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// do nothing
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},
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Inbound::GameLinkEvent(msg) => {
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Inbound::GameLink(msg) => {
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info!(target: LOG_TARGET, "Watch game at {}", msg.url);
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},
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Inbound::GameResult(msg) => {
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info!(target: LOG_TARGET, "We got some game result! {:?}", msg);
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},
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Inbound::UnrecognizedMessage => {
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error!(target: LOG_TARGET, "Received unrecognized message {:?}", str_msg);
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}
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@ -130,28 +136,17 @@ fn route_msg(client: &mut Client, str_msg: &String) -> Result<(), ClientError> {
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Ok(())
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}
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impl ws::Handler for Client {
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fn on_open(&mut self, _: ws::Handshake) -> ws::Result<()> {
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debug!(target: LOG_TARGET, "Connection to Websocket opened");
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let client_info = messages::create_client_info_msg();
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if let Ok(message) = client_info {
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info!(target: LOG_TARGET, "Sending client info to server: {:?}", message);
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try!(self.out.send(message));
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} else {
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error!(target: LOG_TARGET, "Unable to create client info message {:?}", client_info);
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try!(self.out.close(ws::CloseCode::Error));
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}
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let parse_msg = messages::create_play_registration_msg(self.config.snake_name.clone());
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if let Ok(response) = parse_msg {
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info!(target: LOG_TARGET, "Registering player with message: {:?}", response);
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self.out.send(response)
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} else {
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error!(target: LOG_TARGET, "Unable to create play registration message {:?}", parse_msg);
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self.out.close(ws::CloseCode::Error)
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}
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let m = render_outbound_message(Outbound::ClientInfo);
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info!(target: LOG_TARGET, "Sending client info to server: {:?}", m);
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try!(self.out.send(m));
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let msg = render_outbound_message(Outbound::RegisterPlayer {
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playerName: self.config.snake_name.clone(),
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gameSettings: Default::default() });
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info!(target: LOG_TARGET, "Registering player with message: {:?}", msg);
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self.out.send(msg)
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}
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fn on_message(&mut self, msg: ws::Message) -> ws::Result<()> {
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@ -251,16 +246,9 @@ fn do_heart_beat(id: String, out: Arc<ws::Sender>, done_receiver: mpsc::Receiver
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}
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debug!(target: LOG_TARGET, "Sending heartbeat request");
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let id = id.clone();
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let parsed_msg = messages::create_heart_beat_msg(id);
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if let Ok(heart_beat) = parsed_msg {
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let send_result = out.send(heart_beat);
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if let Err(e) = send_result {
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error!(target: LOG_TARGET, "Unable to send heartbeat, got error {:?}", e);
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}
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} else {
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error!(target: LOG_TARGET, "Unable to parse heart beat message {:?}", parsed_msg);
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let send_result = out.send(render_outbound_message(Outbound::HeartBeat { receivingPlayerId: id.clone() }));
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if let Err(e) = send_result {
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error!(target: LOG_TARGET, "Unable to send heartbeat, got error {:?}", e);
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}
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}
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}
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@ -1,5 +1,6 @@
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use structs::{ Map, SnakeInfo };
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use util;
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use serde::ser::{ Serialize, Serializer };
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#[derive(PartialEq, Debug)]
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pub enum Tile<'a> {
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@ -11,7 +12,7 @@ pub enum Tile<'a> {
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SnakeBody { coordinate: (i32,i32), snake: &'a SnakeInfo }
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}
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#[derive(Debug)]
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#[derive(Clone, Copy, Debug)]
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pub enum Direction {
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Down,
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Up,
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@ -19,23 +20,27 @@ pub enum Direction {
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Right
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}
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pub fn direction_as_string(direction: &Direction) -> String {
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let s = match direction {
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&Direction::Down => "DOWN",
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&Direction::Up => "UP",
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&Direction::Left => "LEFT",
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&Direction::Right => "RIGHT"
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};
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String::from(s)
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impl Serialize for Direction {
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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
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where S: Serializer
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{
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serializer.serialize_str(match *self {
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Direction::Down => "DOWN",
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Direction::Up => "UP",
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Direction::Left => "LEFT",
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Direction::Right => "RIGHT",
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})
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}
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}
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pub fn direction_as_movement_delta(direction: &Direction) -> (i32,i32) {
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match direction {
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&Direction::Down => (0, 1),
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&Direction::Up => (0, -1),
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&Direction::Left => (-1, 0),
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&Direction::Right => (1, 0)
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impl Direction {
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pub fn as_movement_delta(&self) -> (i32,i32) {
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match *self {
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Direction::Down => ( 0, 1),
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Direction::Up => ( 0, -1),
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Direction::Left => (-1, 0),
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Direction::Right => ( 1, 0)
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}
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}
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}
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@ -83,7 +88,7 @@ impl Map {
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}
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pub fn can_snake_move_in_direction(&self, snake: &SnakeInfo, direction: Direction) -> bool {
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let (xd,yd) = direction_as_movement_delta(&direction);
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let (xd,yd) = direction.as_movement_delta();
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let (x,y) = util::translate_position(snake.positions[0], self.width);
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self.is_tile_available_for_movement((x+xd,y+yd))
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186
src/messages.rs
186
src/messages.rs
@ -1,40 +1,12 @@
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use structs;
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use serde_json::{ from_str, to_string, Error };
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use target_info::Target;
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use rustc_version;
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// Inbound
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pub const GAME_ENDED: &'static str =
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"se.cygni.snake.api.event.GameEndedEvent";
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pub const TOURNAMENT_ENDED: &'static str =
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"se.cygni.snake.api.event.TournamentEndedEvent";
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pub const MAP_UPDATE: &'static str =
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"se.cygni.snake.api.event.MapUpdateEvent";
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pub const SNAKE_DEAD: &'static str =
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"se.cygni.snake.api.event.SnakeDeadEvent";
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pub const GAME_STARTING: &'static str =
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"se.cygni.snake.api.event.GameStartingEvent";
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pub const PLAYER_REGISTERED: &'static str =
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"se.cygni.snake.api.response.PlayerRegistered";
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pub const INVALID_PLAYER_NAME: &'static str =
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"se.cygni.snake.api.exception.InvalidPlayerName";
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pub const HEART_BEAT_RESPONSE: &'static str =
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"se.cygni.snake.api.response.HeartBeatResponse";
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pub const GAME_LINK_EVENT: &'static str =
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"se.cygni.snake.api.event.GameLinkEvent";
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// Outbound
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const REGISTER_PLAYER_MESSAGE_TYPE: &'static str =
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"se.cygni.snake.api.request.RegisterPlayer";
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const START_GAME: &'static str =
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"se.cygni.snake.api.request.StartGame";
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const REGISTER_MOVE: &'static str =
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"se.cygni.snake.api.request.RegisterMove";
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const HEART_BEAT_REQUEST: &'static str =
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"se.cygni.snake.api.request.HeartBeatRequest";
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const CLIENT_INFO: &'static str =
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"se.cygni.snake.api.request.ClientInfo";
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use rustc_version::{version};
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use maputil::{Direction};
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use structs::{GameSettings};
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use serde_json::{ from_str, from_value, Error, Map, Value };
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use std::iter::FromIterator;
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#[derive(Serialize, Deserialize, Debug)]
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pub enum Inbound {
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GameEnded(structs::GameEnded),
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TournamentEnded(structs::TournamentEnded),
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@ -44,97 +16,73 @@ pub enum Inbound {
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PlayerRegistered(structs::PlayerRegistered),
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InvalidPlayerName(structs::InvalidPlayerName),
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HeartBeatResponse(structs::HeartBeatResponse),
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GameLinkEvent(structs::GameLink),
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GameLink(structs::GameLink),
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GameResult(structs::GameResult),
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UnrecognizedMessage
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}
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pub fn parse_inbound_msg(msg: &String) -> Result<Inbound, Error> {
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let msg: Inbound =
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if msg.contains(GAME_ENDED) {
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Inbound::GameEnded(try!(from_str(msg)))
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} else if msg.contains(TOURNAMENT_ENDED) {
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Inbound::TournamentEnded(try!(from_str(msg)))
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} else if msg.contains(MAP_UPDATE) {
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Inbound::MapUpdate(try!(from_str(msg)))
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} else if msg.contains(SNAKE_DEAD) {
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Inbound::SnakeDead(try!(from_str(msg)))
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} else if msg.contains(GAME_STARTING) {
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Inbound::GameStarting(try!(from_str(msg)))
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} else if msg.contains(PLAYER_REGISTERED) {
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Inbound::PlayerRegistered(try!(from_str(msg)))
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} else if msg.contains(INVALID_PLAYER_NAME) {
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Inbound::InvalidPlayerName(try!(from_str(msg)))
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} else if msg.contains(HEART_BEAT_RESPONSE) {
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Inbound::HeartBeatResponse(try!(from_str(msg)))
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} else if msg.contains(GAME_LINK_EVENT) {
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Inbound::GameLinkEvent(try!(from_str(msg)))
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} else {
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Inbound::UnrecognizedMessage
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};
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Ok(msg)
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/// We turn the string into `Inbound` by converting the string into a
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/// JSON object, extracting the type-field from the object, and using the
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/// last part of the type-field to get the correct constructor in `Inbound`.
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/// Then we let Serde do its magic and deserialize a constructed JSON object
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/// with the constructor name as type. If the type has a Event suffix it is
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/// removed since almost all `Inbound` messages are events.
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///
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/// Example:
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/// { type: "foo.bar.baz.GameResult", <Some JSON data> }
|
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/// ---------- This is the part we extract and hand to serde.
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/// Like this: {GameResult: <Some JSON data>}
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///
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pub fn handle_inbound_msg(s: &str) -> Result<Inbound, Error> {
|
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let mut json_value = from_str::<Value>(s)
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.expect(&format!("Couldn't parse string into JSON: {:?}", s));
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let mut map = json_value.as_object_mut()
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.expect(&format!("Couldn't parse string into JSON object: {:?}", s));
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let type_value = map.remove("type").expect(&format!("Couldn't find key `type` in: {:?}", &map));
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let type_str = type_value.as_str().expect(&format!("Couldn't turn JSON Value into string: {:?}", &map));
|
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let typ = type_str.rsplit('.').next()
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.expect(&format!("The type parser needs a dot-separated string, this string lacks dots: {:?}", type_str))
|
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.replace("Event", "");
|
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from_value(Value::Object(Map::from_iter(vec![(typ, Value::Object(map.clone()))])))
|
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}
|
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|
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|
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pub fn create_play_registration_msg(name: String) -> Result<String, Error> {
|
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to_string(&structs::PlayRegistration {
|
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type_: String::from(REGISTER_PLAYER_MESSAGE_TYPE),
|
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playerName: name,
|
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gameSettings: default_gamesettings()
|
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})
|
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pub enum Outbound {
|
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RegisterPlayer{playerName: String, gameSettings: GameSettings},
|
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StartGame,
|
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RegisterMove{direction: Direction, gameTick: u32, receivingPlayerId: String, gameId: String},
|
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HeartBeat{receivingPlayerId: String},
|
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ClientInfo,
|
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}
|
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|
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pub fn create_start_game_msg() -> Result<String, Error> {
|
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to_string(&structs::StartGame {
|
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type_: String::from(START_GAME)
|
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})
|
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pub fn render_outbound_message(msg: Outbound) -> String {
|
||||
(match msg {
|
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Outbound::RegisterPlayer {playerName, gameSettings} => json!({
|
||||
"type": "se.cygni.snake.api.request.RegisterPlayer",
|
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"playerName": playerName,
|
||||
"gameSettings": gameSettings
|
||||
}),
|
||||
Outbound::StartGame => json!({
|
||||
"type": "se.cygni.snake.api.request.StartGame",
|
||||
}),
|
||||
Outbound::RegisterMove {direction, gameTick, receivingPlayerId, gameId} => json!({
|
||||
"type": "se.cygni.snake.api.request.RegisterMove",
|
||||
"direction": direction,
|
||||
"gameTick": gameTick,
|
||||
"receivingPlayerId": receivingPlayerId,
|
||||
"gameId": gameId,
|
||||
}),
|
||||
Outbound::HeartBeat {receivingPlayerId} => json!({
|
||||
"type": "se.cygni.snake.api.request.HeartBeatRequest",
|
||||
"receivingPlayerId": receivingPlayerId,
|
||||
}),
|
||||
Outbound::ClientInfo => json!({
|
||||
"type": "se.cygni.snake.api.request.ClientInfo",
|
||||
"language": "Rust",
|
||||
"languageVersion": version().unwrap().to_string(),
|
||||
"operatingSystem": Target::os(),
|
||||
"operatingSystemVersion": "???",
|
||||
"clientVersion": option_env!("CARGO_PKG_VERSION").unwrap_or("0.1337"),
|
||||
}),
|
||||
}).to_string()
|
||||
}
|
||||
|
||||
pub fn create_register_move_msg(direction: String, request: structs::MapUpdate) -> Result<String, Error> {
|
||||
to_string(&structs::RegisterMove {
|
||||
type_: String::from(REGISTER_MOVE),
|
||||
direction: direction,
|
||||
gameTick: request.gameTick,
|
||||
receivingPlayerId: request.receivingPlayerId,
|
||||
gameId: request.gameId
|
||||
})
|
||||
}
|
||||
|
||||
pub fn create_heart_beat_msg(id: String) -> Result<String, Error> {
|
||||
to_string(&structs::HeartBeatRequest {
|
||||
type_: String::from( HEART_BEAT_REQUEST ),
|
||||
receivingPlayerId: id
|
||||
})
|
||||
}
|
||||
|
||||
pub fn create_client_info_msg() -> Result<String, Error> {
|
||||
to_string(&structs::ClientInfo {
|
||||
type_: String::from(CLIENT_INFO),
|
||||
language: String::from("rust"),
|
||||
languageVersion: format!("{}", rustc_version::version().unwrap()),
|
||||
operatingSystem: String::from(Target::os()),
|
||||
operatingSystemVersion: String::from(""),
|
||||
clientVersion: String::from(option_env!("CARGO_PKG_VERSION").unwrap_or(""))
|
||||
})
|
||||
}
|
||||
|
||||
pub fn default_gamesettings() -> structs::GameSettings {
|
||||
structs::GameSettings {
|
||||
maxNoofPlayers: 5,
|
||||
startSnakeLength: 1,
|
||||
timeInMsPerTick: 250,
|
||||
obstaclesEnabled: true,
|
||||
foodEnabled: true,
|
||||
headToTailConsumes: true,
|
||||
tailConsumeGrows: false,
|
||||
addFoodLikelihood: 15,
|
||||
removeFoodLikelihood: 5,
|
||||
spontaneousGrowthEveryNWorldTick: 3,
|
||||
trainingGame: false,
|
||||
pointsPerLength: 1,
|
||||
pointsPerFood: 2,
|
||||
pointsPerCausedDeath: 5,
|
||||
pointsPerNibble: 10,
|
||||
noofRoundsTailProtectedAfterNibble: 3,
|
||||
}
|
||||
}
|
||||
|
||||
37
src/snake.rs
37
src/snake.rs
@ -1,4 +1,4 @@
|
||||
use structs::{ MapUpdate, GameEnded, TournamentEnded, SnakeDead, GameStarting, PlayerRegistered, InvalidPlayerName};
|
||||
use structs::{ MapUpdate, GameEnded, TournamentEnded, SnakeDead, GameStarting, PlayerRegistered, InvalidPlayerName };
|
||||
use maputil::{ Direction };
|
||||
use util::{ translate_positions };
|
||||
|
||||
@ -10,28 +10,19 @@ impl Snake {
|
||||
pub fn get_next_move(&self, msg: &MapUpdate) -> Direction {
|
||||
debug!(target: LOG_TARGET, "Game map updated, tick: {}", msg.gameTick);
|
||||
|
||||
let ref map = msg.map;
|
||||
let player_id = &msg.receivingPlayerId;
|
||||
let snake = map.get_snake_by_id(player_id).unwrap();
|
||||
let map = &msg.map;
|
||||
let snake = map.get_snake_by_id(&msg.receivingPlayerId).unwrap();
|
||||
|
||||
debug!(target: LOG_TARGET, "Food can be found at {:?}", translate_positions(&map.foodPositions, map.width));
|
||||
debug!(target: LOG_TARGET, "My snake positions are {:?}", translate_positions(&snake.positions, map.width));
|
||||
|
||||
let direction = if map.can_snake_move_in_direction(snake, Direction::Down) {
|
||||
Direction::Down
|
||||
} else if map.can_snake_move_in_direction(snake, Direction::Left) {
|
||||
Direction::Left
|
||||
} else if map.can_snake_move_in_direction(snake, Direction::Right) {
|
||||
Direction::Right
|
||||
} else if map.can_snake_move_in_direction(snake, Direction::Up) {
|
||||
Direction::Up
|
||||
} else {
|
||||
// this is bad
|
||||
Direction::Down
|
||||
};
|
||||
|
||||
debug!(target: LOG_TARGET, "Snake will move in direction {:?}", direction);
|
||||
direction
|
||||
for &d in [Direction::Down, Direction::Left, Direction::Right, Direction::Up].into_iter() {
|
||||
if map.can_snake_move_in_direction(snake, d) {
|
||||
debug!(target: LOG_TARGET, "Snake will move in direction {:?}", d);
|
||||
return d;
|
||||
}
|
||||
}
|
||||
debug!(target: LOG_TARGET, "Snake cannot but will move down.");
|
||||
return Direction::Down;
|
||||
}
|
||||
|
||||
pub fn on_game_ended(&self, msg: &GameEnded) {
|
||||
@ -47,14 +38,14 @@ impl Snake {
|
||||
}
|
||||
|
||||
pub fn on_game_starting(&self, _: &GameStarting) {
|
||||
|
||||
debug!(target: LOG_TARGET, "All snakes are ready to rock. Game is starting.");
|
||||
}
|
||||
|
||||
pub fn on_player_registered(&self, _: &PlayerRegistered) {
|
||||
|
||||
debug!(target: LOG_TARGET, "Player has been registered.");
|
||||
}
|
||||
|
||||
pub fn on_invalid_playername(&self, _: &InvalidPlayerName) {
|
||||
|
||||
debug!(target: LOG_TARGET, "Player name invalid.");
|
||||
}
|
||||
}
|
||||
|
||||
@ -20,52 +20,31 @@ pub struct GameSettings {
|
||||
pub noofRoundsTailProtectedAfterNibble: u32,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct PlayRegistration {
|
||||
#[serde(rename="type")]
|
||||
pub type_: String,
|
||||
pub playerName: String,
|
||||
pub gameSettings: GameSettings,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct ClientInfo {
|
||||
#[serde(rename="type")]
|
||||
pub type_: String,
|
||||
pub language: String,
|
||||
pub languageVersion: String,
|
||||
pub operatingSystem: String,
|
||||
pub operatingSystemVersion: String,
|
||||
pub clientVersion: String
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct RegisterMove {
|
||||
#[serde(rename="type")]
|
||||
pub type_: String,
|
||||
pub direction: String,
|
||||
pub gameTick: u32,
|
||||
pub receivingPlayerId: String,
|
||||
pub gameId: String
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct StartGame {
|
||||
#[serde(rename="type")]
|
||||
pub type_: String,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct HeartBeatRequest {
|
||||
#[serde(rename="type")]
|
||||
pub type_: String,
|
||||
pub receivingPlayerId: String
|
||||
impl Default for GameSettings {
|
||||
fn default() -> GameSettings {
|
||||
GameSettings {
|
||||
maxNoofPlayers: 5,
|
||||
startSnakeLength: 1,
|
||||
timeInMsPerTick: 250,
|
||||
obstaclesEnabled: true,
|
||||
foodEnabled: true,
|
||||
headToTailConsumes: true,
|
||||
tailConsumeGrows: false,
|
||||
addFoodLikelihood: 15,
|
||||
removeFoodLikelihood: 5,
|
||||
spontaneousGrowthEveryNWorldTick: 3,
|
||||
trainingGame: false,
|
||||
pointsPerLength: 1,
|
||||
pointsPerFood: 2,
|
||||
pointsPerCausedDeath: 5,
|
||||
pointsPerNibble: 10,
|
||||
noofRoundsTailProtectedAfterNibble: 3,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct PlayerRegistered {
|
||||
#[serde(rename="type")]
|
||||
pub type_: String,
|
||||
pub gameId: String,
|
||||
pub gameMode: String,
|
||||
pub receivingPlayerId: String,
|
||||
@ -75,8 +54,6 @@ pub struct PlayerRegistered {
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct MapUpdate {
|
||||
#[serde(rename="type")]
|
||||
pub type_: String,
|
||||
pub receivingPlayerId: String,
|
||||
pub gameId: String,
|
||||
pub gameTick: u32,
|
||||
@ -85,15 +62,11 @@ pub struct MapUpdate {
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct InvalidPlayerName {
|
||||
#[serde(rename="type")]
|
||||
pub type_: String,
|
||||
pub reasonCode: u32,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct GameEnded {
|
||||
#[serde(rename="type")]
|
||||
pub type_: String,
|
||||
pub receivingPlayerId: String,
|
||||
pub playerWinnerId: String,
|
||||
pub gameId: String,
|
||||
@ -103,8 +76,6 @@ pub struct GameEnded {
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct SnakeDead {
|
||||
#[serde(rename="type")]
|
||||
pub type_: String,
|
||||
pub playerId: String,
|
||||
pub x: u32,
|
||||
pub y: u32,
|
||||
@ -115,8 +86,6 @@ pub struct SnakeDead {
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct GameStarting {
|
||||
#[serde(rename="type")]
|
||||
pub type_: String,
|
||||
pub receivingPlayerId: String,
|
||||
pub gameId: String,
|
||||
pub noofPlayers: u32,
|
||||
@ -126,15 +95,11 @@ pub struct GameStarting {
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct HeartBeatResponse {
|
||||
#[serde(rename="type")]
|
||||
pub type_: String,
|
||||
pub receivingPlayerId: String
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, PartialEq)]
|
||||
pub struct GameLink {
|
||||
#[serde(rename="type")]
|
||||
pub type_: String,
|
||||
pub receivingPlayerId: String,
|
||||
pub gameId: String,
|
||||
pub url: String,
|
||||
@ -142,18 +107,16 @@ pub struct GameLink {
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct TournamentEnded {
|
||||
#[serde(rename="type")]
|
||||
pub type_: String,
|
||||
pub receivingPlayerId: String,
|
||||
pub tournamentId: String,
|
||||
pub tournamentName: String,
|
||||
pub gameResult: Vec<GameResultSnake>,
|
||||
pub gameResult: Vec<GameResult>,
|
||||
pub gameId: String,
|
||||
pub playerWinnerId: String,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct GameResultSnake {
|
||||
pub struct GameResult {
|
||||
pub points: i32,
|
||||
pub playerId: String,
|
||||
pub name: String
|
||||
|
||||
Reference in New Issue
Block a user