Refactor rust client
This commit is contained in:
228
src/messages.rs
228
src/messages.rs
@ -1,5 +1,7 @@
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#![allow(non_snake_case)]
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//inbound messages
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use structs;
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use serde_json::{ from_str, to_string, Error };
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// Inbound
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pub const GAME_ENDED: &'static str =
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"se.cygni.snake.api.event.GameEndedEvent";
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pub const TOURNAMENT_ENDED: &'static str =
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@ -17,181 +19,87 @@ pub const INVALID_PLAYER_NAME: &'static str =
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pub const HEART_BEAT_RESPONSE: &'static str =
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"se.cygni.snake.api.request.HeartBeatResponse";
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//outbound messages
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pub const REGISTER_PLAYER_MESSAGE_TYPE: &'static str =
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// Outbound
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const REGISTER_PLAYER_MESSAGE_TYPE: &'static str =
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"se.cygni.snake.api.request.RegisterPlayer";
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pub const START_GAME: &'static str =
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const START_GAME: &'static str =
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"se.cygni.snake.api.request.StartGame";
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pub const REGISTER_MOVE: &'static str =
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const REGISTER_MOVE: &'static str =
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"se.cygni.snake.api.request.RegisterMove";
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pub const HEART_BEAT_REQUEST: &'static str =
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const HEART_BEAT_REQUEST: &'static str =
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"se.cygni.snake.api.request.HeartBeatRequest";
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// Outbound messages
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#[derive(Serialize, Deserialize, Debug)]
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pub struct GameSettings {
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pub width: String,
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pub height: String,
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pub maxNoofPlayers: u32,
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pub startSnakeLength: u32,
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pub timeInMsPerTick: u32,
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pub obstaclesEnabled: bool,
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pub foodEnabled: bool,
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pub edgeWrapsAround: bool,
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pub headToTailConsumes: bool,
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pub tailConsumeGrows: bool,
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pub addFoodLikelihood: u32,
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pub removeFoodLikelihood: u32,
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pub addObstacleLikelihood: u32,
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pub removeObstacleLikelihood: u32,
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pub spontaneousGrowthEveryNWorldTick: u32,
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pub trainingGame: bool,
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pub pointsPerLength: u32,
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pub pointsPerFood: u32,
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pub pointsPerCausedDeath: u32,
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pub pointsPerNibble: u32,
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pub pointsLastSnakeLiving: u32,
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pub noofRoundsTailProtectedAfterNibble: u32,
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pub pointsSuicide: i32,
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pub enum Inbound {
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GameEnded(structs::GameEnded),
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TournamentEnded(structs::TournamentEnded),
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MapUpdate(structs::MapUpdate),
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SnakeDead(structs::SnakeDead),
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GameStarting(structs::GameStarting),
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PlayerRegistered(structs::PlayerRegistered),
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InvalidPlayerName(structs::InvalidPlayerName),
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HeartBeatResponse(structs::HeartBeatResponse),
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UnrecognizedMessage
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}
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#[derive(Serialize, Deserialize, Debug)]
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pub struct PlayRegistration {
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#[serde(rename="type")]
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pub type_: String,
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pub playerName: String,
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pub gameSettings: GameSettings,
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pub fn parse_inbound_msg(msg: &String) -> Result<Inbound, Error> {
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let msg: Inbound =
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if msg.contains(GAME_ENDED) {
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Inbound::GameEnded(try!(from_str(msg)))
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} else if msg.contains(TOURNAMENT_ENDED) {
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Inbound::TournamentEnded(try!(from_str(msg)))
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} else if msg.contains(MAP_UPDATE) {
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Inbound::MapUpdate(try!(from_str(msg)))
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} else if msg.contains(SNAKE_DEAD) {
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Inbound::SnakeDead(try!(from_str(msg)))
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} else if msg.contains(GAME_STARTING) {
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Inbound::GameStarting(try!(from_str(msg)))
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} else if msg.contains(PLAYER_REGISTERED) {
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Inbound::PlayerRegistered(try!(from_str(msg)))
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} else if msg.contains(INVALID_PLAYER_NAME) {
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Inbound::InvalidPlayerName(try!(from_str(msg)))
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} else if msg.contains(HEART_BEAT_RESPONSE) {
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Inbound::HeartBeatResponse(try!(from_str(msg)))
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} else {
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Inbound::UnrecognizedMessage
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};
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Ok(msg)
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}
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#[derive(Serialize, Deserialize, Debug)]
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pub struct RegisterMove {
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#[serde(rename="type")]
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pub type_: String,
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pub direction: String,
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pub gameTick: u32,
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pub receivingPlayerId: String,
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pub gameId: String
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pub fn create_play_registration_msg(name: String) -> Result<String, Error> {
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to_string(&structs::PlayRegistration {
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type_: String::from(REGISTER_PLAYER_MESSAGE_TYPE),
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playerName: name,
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gameSettings: default_gamesettings()
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})
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}
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#[derive(Serialize, Deserialize, Debug)]
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pub struct StartGame {
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#[serde(rename="type")]
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pub type_: String,
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pub fn create_start_game_msg() -> Result<String, Error> {
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to_string(&structs::StartGame {
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type_: String::from(START_GAME)
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})
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}
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#[derive(Serialize, Deserialize, Debug)]
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pub struct HeartBeatRequest {
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#[serde(rename="type")]
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pub type_: String,
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pub receivingPlayerId: String
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pub fn create_register_move_msg(direction: String, request: structs::MapUpdate) -> Result<String, Error> {
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to_string(&structs::RegisterMove {
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type_: String::from(REGISTER_MOVE),
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direction: direction,
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gameTick: request.gameTick,
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receivingPlayerId: request.receivingPlayerId,
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gameId: request.gameId
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})
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}
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//Inbound messages
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#[derive(Serialize, Deserialize, Debug)]
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pub struct PlayerRegistered {
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#[serde(rename="type")]
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pub type_: String,
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pub gameId: String,
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pub gameMode: String,
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pub receivingPlayerId: String,
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pub name: String,
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pub gameSettings: GameSettings
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pub fn create_heart_beat_msg(id: String) -> Result<String, Error> {
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to_string(&structs::HeartBeatRequest {
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type_: String::from( HEART_BEAT_REQUEST ),
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receivingPlayerId: id
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})
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}
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#[derive(Serialize, Deserialize, Debug)]
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pub struct MapUpdate {
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#[serde(rename="type")]
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pub type_: String,
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pub receivingPlayerId: String,
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pub gameId: String,
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pub gameTick: u32,
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pub map: Map,
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}
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#[derive(Serialize, Deserialize, Debug)]
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pub struct InvalidPlayerName {
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#[serde(rename="type")]
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pub type_: String,
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pub reasonCode: u32,
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}
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#[derive(Serialize, Deserialize, Debug)]
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pub struct GameEnded {
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#[serde(rename="type")]
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pub type_: String,
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pub receivingPlayerId: String,
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pub playerWinnerId: String,
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pub gameId: String,
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pub gameTick: u32,
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pub map: Map,
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}
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#[derive(Serialize, Deserialize, Debug)]
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pub struct SnakeDead {
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#[serde(rename="type")]
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pub type_: String,
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pub playerId: String,
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pub x: u32,
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pub y: u32,
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pub gameId: String,
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pub gameTick: u32,
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pub deathReason: String,
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}
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#[derive(Serialize, Deserialize, Debug)]
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pub struct GameStarting {
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#[serde(rename="type")]
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pub type_: String,
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pub receivingPlayerId: String,
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pub gameId: String,
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pub noofPlayers: u32,
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pub width: u32,
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pub height: u32,
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}
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#[derive(Serialize, Deserialize, Debug)]
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pub struct HeartBeatResponse {
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#[serde(rename="type")]
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pub type_: String,
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pub receivingPlayerId: Option<String>
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}
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#[derive(Serialize, Deserialize, Debug)]
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pub struct TournamentEnded {
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#[serde(rename="type")]
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pub type_: String,
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pub playerWinnerId: String,
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pub gameId: String,
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pub gameResult: String,
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pub tournamentName: String,
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pub tournamentId: String,
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pub gameTick: Option<i32>
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}
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#[derive(Serialize, Deserialize, Debug)]
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pub struct Map {
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#[serde(rename="type")]
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pub type_: String,
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pub width: i32,
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pub height: i32,
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pub worldTick: u32,
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pub snakeInfos: Vec<SnakeInfo>,
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pub foodPositions: Vec<i32>,
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pub obstaclePositions: Vec<i32>,
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pub receivingPlayerId: Option<String>,
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}
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#[derive(Serialize, Deserialize, Debug, PartialEq)]
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pub struct SnakeInfo {
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pub name: String,
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pub points: i32,
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pub positions: Vec<i32>,
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pub tailProtectedForGameTicks: u32,
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pub id: String
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}
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pub fn default_gamesettings() -> GameSettings {
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GameSettings {
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pub fn default_gamesettings() -> structs::GameSettings {
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structs::GameSettings {
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width: String::from("MEDIUM"),
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height: String::from("MEDIUM"),
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maxNoofPlayers: 5,
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