* Normal logging now logs to stdout;
* Renamed Inbound::GameLinkEvent to Inbound::Gamelink;
* Renamed the struct GameResultSnake to GameResult;
* Added Inbound::GameResult;
* Rewrote the message handling to become more succinct;
* Turned the default_gamesettings function into a Default impl;
* Made the snake smaller and prettier;
* Replaced some direction checking code with less code;
* Added logging messages to all callbacks;
* Added as_movement_delta to the Direction impl;
* Added nice error messages to the message parsing;
* Moved some code in maputil to increase the DRY-factor.
* Initial commit
The client is currently only capable of registering for play
* Switch to serde for json serialization
* Parse all JSON messages
Or rather all messages sent in the game
* Switch to rust nightly for serde
This mainly solves the whole json parsing problem reasonably well
* Move move logic to snake module
* Add util functions
* Improve error handling in main
* Implement utility functions on map struct
And keep those that do not deal with the map in the util module
* Refactor and improve the maputils
* Add test cases to maputil functions
Also fix the snake panicking due to an incorrect unwrap
* Fix snake panicking due to bad unwrap
Missed staging these in the last commit...
* Add logging
* Add a heart beat to the client
Needs some proper error handling however
* Handle errors properly in main.rs
Also refactor to improve readability
* Print what is happening to console
* Add readme file
Also lock the package versions used and update to latest nightly