* Initial commit The client is currently only capable of registering for play * Switch to serde for json serialization * Parse all JSON messages Or rather all messages sent in the game * Switch to rust nightly for serde This mainly solves the whole json parsing problem reasonably well * Move move logic to snake module * Add util functions * Improve error handling in main * Implement utility functions on map struct And keep those that do not deal with the map in the util module * Refactor and improve the maputils * Add test cases to maputil functions Also fix the snake panicking due to an incorrect unwrap * Fix snake panicking due to bad unwrap Missed staging these in the last commit... * Add logging * Add a heart beat to the client Needs some proper error handling however * Handle errors properly in main.rs Also refactor to improve readability * Print what is happening to console * Add readme file Also lock the package versions used and update to latest nightly
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15 lines
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# Created by https://www.gitignore.io/api/rust
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### Rust ###
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# Generated by Cargo
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# will have compiled files and executables
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/target/
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# Remove Cargo.lock from gitignore if creating an executable, leave it for libraries
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# More information here http://doc.crates.io/guide.html#cargotoml-vs-cargolock
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Cargo.lock
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# Ignore logfiles
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/log/
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/src/log/ |