Files
snakebot/src/main.rs
2016-09-23 16:15:56 +02:00

262 lines
8.6 KiB
Rust

#![feature(custom_derive, plugin)]
#![plugin(serde_macros)]
extern crate serde_json;
extern crate ws;
extern crate serde;
#[macro_use] extern crate quick_error;
#[macro_use] extern crate log;
extern crate log4rs;
extern crate target_info;
extern crate rustc_version;
mod structs;
mod messages;
mod snake;
mod util;
mod maputil;
use snake::{ Snake };
use std::string::{ String };
use std::thread;
use std::time::Duration;
use std::sync::mpsc;
use std::sync::Arc;
use messages::{ Inbound };
const HOST: &'static str = "snake.cygni.se";
const PORT: i32 = 80;
const HEART_BEAT_S: u64 = 20;
const LOG_TARGET: &'static str = "client";
quick_error! {
#[derive(Debug)]
pub enum ClientError {
Message(err: serde_json::Error) {
from()
}
Websocket(err: ws::Error) {
from()
}
StringChannel(err: mpsc::SendError<String>) {
from()
}
WebsocketChannel(err: mpsc::SendError<Arc<ws::Sender>>) {
from()
}
}
}
pub fn is_training_mode() -> bool{
snake::TRAINING_VENUE == snake::get_venue()
}
struct Client {
out: Arc<ws::Sender>,
snake: Snake,
out_sender: mpsc::Sender<Arc<ws::Sender>>,
id_sender: mpsc::Sender<String>
}
fn route_msg(client: &mut Client, str_msg: &String) -> Result<(), ClientError> {
let snake = &mut client.snake;
let inbound_msg = try!(messages::parse_inbound_msg(str_msg));
match inbound_msg {
Inbound::GameEnded(msg) => {
snake.on_game_ended(&msg);
if is_training_mode() {
try!(client.out.close(ws::CloseCode::Normal));
}
},
Inbound::TournamentEnded(msg) => {
snake.on_tournament_ended(&msg);
try!(client.out.close(ws::CloseCode::Normal));
},
Inbound::MapUpdate(msg) => {
let direction = maputil::direction_as_string(&snake.get_next_move(&msg));
let response = try!(messages::create_register_move_msg(direction, msg));
debug!(target: LOG_TARGET, "Responding with RegisterMove {:?}", response);
try!(client.out.send(response));
},
Inbound::SnakeDead(msg) => {
snake.on_snake_dead(&msg);
},
Inbound::GameStarting(msg) => {
snake.on_game_starting(&msg);
},
Inbound::PlayerRegistered(msg) => {
info!(target: LOG_TARGET, "Successfully registered player");
snake.on_player_registered(&msg);
if msg.gameMode == "TRAINING" {
let response = try!(messages::create_start_game_msg());
debug!(target: LOG_TARGET, "Requesting a game start {:?}", response);
try!(client.out.send(response));
};
info!(target: LOG_TARGET, "Starting heart beat");
try!(client.out_sender.send(client.out.clone()));
try!(client.id_sender.send(msg.receivingPlayerId));
},
Inbound::InvalidPlayerName(msg) => {
snake.on_invalid_playername(&msg);
},
Inbound::HeartBeatResponse(_) => {
// do nothing
},
Inbound::GameLinkEvent(msg) => {
info!(target: LOG_TARGET, "Watch game at {}", msg.url);
},
Inbound::UnrecognizedMessage => {
error!(target: LOG_TARGET, "Received unrecognized message {:?}", str_msg);
}
};
Ok(())
}
impl ws::Handler for Client {
fn on_open(&mut self, _: ws::Handshake) -> ws::Result<()> {
debug!(target: LOG_TARGET, "Connection to Websocket opened");
let client_info = messages::create_client_info_msg();
if let Ok(message) = client_info {
info!(target: LOG_TARGET, "Sending client info to server: {:?}", message);
try!(self.out.send(message));
} else {
error!(target: LOG_TARGET, "Unable to create client info message {:?}", client_info);
try!(self.out.close(ws::CloseCode::Error));
}
let parse_msg = messages::create_play_registration_msg(self.snake.get_name());
if let Ok(response) = parse_msg {
info!(target: LOG_TARGET, "Registering player with message: {:?}", response);
self.out.send(response)
} else {
error!(target: LOG_TARGET, "Unable to create play registration message {:?}", parse_msg);
self.out.close(ws::CloseCode::Error)
}
}
fn on_message(&mut self, msg: ws::Message) -> ws::Result<()> {
if let ws::Message::Text(text) = msg {
let route_result = route_msg(self, &text);
match route_result {
Err(e) => error!(target: LOG_TARGET, "Got error \'{:?}\' when routing message: {}", e, text),
Ok(_) => debug!(target: LOG_TARGET, "Succeeded in routing message {}", text)
}
} else {
warn!(target: LOG_TARGET, "Unexpectedly received non-string message: {:?}", msg)
}
Ok(())
}
}
fn start_websocket_thread(id_sender: mpsc::Sender<String>,
out_sender: mpsc::Sender<Arc<ws::Sender>>) -> thread::JoinHandle<()> {
thread::spawn(move || {
let connection_url = format!("ws://{}:{}/{}", HOST, PORT, snake::get_venue());
info!(target: LOG_TARGET, "Connecting to {:?}", connection_url);
let result = ws::connect(connection_url, |out| {
Client {
out: Arc::from(out),
snake: snake::Snake,
out_sender: out_sender.clone(),
id_sender: id_sender.clone()
}
});
debug!(target: LOG_TARGET, "Websocket is done, result {:?}", result);
})
}
fn do_heart_beat(id: String, out: Arc<ws::Sender>, done_receiver: mpsc::Receiver<()>) {
loop {
thread::sleep(Duration::from_secs(HEART_BEAT_S));
let rec = done_receiver.try_recv();
// if the channel is disconnected or a done message is sent, break the loop
if let Err(e) = rec {
if e == mpsc::TryRecvError::Disconnected {
debug!(target: LOG_TARGET, "Stopping heartbeat due to channel disconnecting");
break;
}
} else {
debug!(target: LOG_TARGET, "Stopping heartbeat due to finished execution");
break;
}
debug!(target: LOG_TARGET, "Sending heartbeat request");
let id = id.clone();
let parsed_msg = messages::create_heart_beat_msg(id);
if let Ok(heart_beat) = parsed_msg {
let send_result = out.send(heart_beat);
if let Err(e) = send_result {
error!(target: LOG_TARGET, "Unable to send heartbeat, got error {:?}", e);
}
} else {
error!(target: LOG_TARGET, "Unable to parse heart beat message {:?}", parsed_msg);
}
}
}
pub fn recv_channels(id_receiver: mpsc::Receiver<String>,
out_receiver: mpsc::Receiver<Arc<ws::Sender>>)
-> Result<(String, Arc<ws::Sender>), mpsc::RecvError> {
let id = try!(id_receiver.recv());
let out = try!(out_receiver.recv());
Ok((id, out))
}
fn start_heart_beat_thread(id_receiver: mpsc::Receiver<String>,
out_receiver: mpsc::Receiver<Arc<ws::Sender>>,
done_receiver: mpsc::Receiver<()>) -> thread::JoinHandle<()> {
thread::spawn(move || {
let res = recv_channels(id_receiver, out_receiver);
if let Ok((id, out)) = res {
debug!(target: LOG_TARGET, "Starting heartbeat");
do_heart_beat(id, out, done_receiver);
} else {
error!(target: LOG_TARGET, "Unable to start heart beat, the channel has been closed.");
};
})
}
fn start_client() {
let (id_sender,id_receiver) = mpsc::channel();
let (out_sender,out_receiver) = mpsc::channel();
let (done_sender,done_receiver) = mpsc::channel();
let websocket = start_websocket_thread(id_sender, out_sender);
let heartbeat = start_heart_beat_thread(id_receiver, out_receiver, done_receiver);
let websocket_res = websocket.join();
debug!(target: LOG_TARGET, "Joining Websocket thread gave result {:?}", websocket_res);
let send_res = done_sender.send(());
if let Err(e) = send_res {
error!(target: LOG_TARGET, "Unable to send done message, got error {:?}", e);
}
let heartbeat_res = heartbeat.join();
debug!(target: LOG_TARGET, "Joining heartbeat thread gave result {:?}", heartbeat_res);
}
fn main() {
if let Err(_) = log4rs::init_file("log4rs.toml", Default::default()) {
log4rs::init_file("../log4rs.toml", Default::default()).unwrap();
}
start_client();
}