Tweak brightness
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@ -15,7 +15,7 @@ const UNTIL_IDLE: Duration = Duration::from_secs(30);
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const IDLE_ANIMATION_SPEED: u64 = 3;
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const IDLE_ANIMATION_KEY_OFFSET: u64 = 10;
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const IDLE_BRIGHTNESS_RAMPUP: Duration = Duration::from_secs(120);
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const MAX_IDLE_BRIGHTESS: f32 = 0.3;
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const MAX_IDLE_BRIGHTESS: f32 = 0.2;
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const MIN_IDLE_BRIGHTESS: f32 = 0.05;
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#[derive(Clone, Copy)]
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@ -123,16 +123,10 @@ async fn idle_animation(state: &'static State) {
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let Some(light) = lights.get_mut(i) else {
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continue;
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};
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let [r, g, b] = wheel(
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let rgb = wheel(
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(n as u64 * IDLE_ANIMATION_KEY_OFFSET + tick * IDLE_ANIMATION_SPEED) as u8,
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)
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.components();
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let rgb = Rgb::new(
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((r as f32) * brightness) as u8,
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((g as f32) * brightness) as u8,
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((b as f32) * brightness) as u8,
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);
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*light = rgb;
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*light = rgb * brightness;
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}
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})
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.await;
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