Remap layer 2,0 slightly.
Add arrow keys and move F-keys
This commit is contained in:
@ -61,24 +61,24 @@
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Layer(
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buttons: [
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// Row 1
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Key(Escape),
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Key(Mute),
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Key(VolumeDown),
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Key(VolumeUp),
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Key(F1),
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Key(F4),
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Key(F7),
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Key(F10),
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None,
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// Row 2
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Mod(LAlt),
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Mod(LMod),
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Mod(LShift),
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Mod(LCtrl),
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Key(F2),
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Key(F5),
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Key(F8),
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Key(F11),
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None,
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// Row 3
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None,
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None,
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None,
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None,
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Key(F3),
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Key(F6),
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Key(F9),
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Key(F12),
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None,
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// Thumbpad
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@ -137,7 +137,7 @@ async fn play_shader(state: &'static State, shader: &impl Shader) {
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(4, 4),
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];
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const BRIGHTNESS: f32 = 0.15;
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const BRIGHTNESS: f32 = 1.00;
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let switch_coords = SWITCH_COORDS.map(|(x, y)| (f32::from(x) / 4.0, f32::from(y) / 4.0));
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@ -115,19 +115,19 @@ pub enum Key {
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PageUp = 0x4B,
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/// Keyboard Delete Forward
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Delete = 0x4C,
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/// KeyboardEnd7
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/// Keyboard End
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End = 0x4D,
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/// Keyboard PageDown7
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PageDown7 = 0x4E,
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/// Keyboard RightArrow7
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RightArrow7 = 0x4F,
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/// Keyboard LeftArrow7
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LeftArrow7 = 0x50,
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/// Keyboard DownArrow7
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DownArrow7 = 0x51,
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/// Keyboard UpArrow7
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UpArrow7 = 0x52,
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/// Keypad Num Lock and Clear6
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/// Keyboard PageDown
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PageDown = 0x4E,
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/// Keyboard RightArrow
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RightArrow = 0x4F,
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/// Keyboard LeftArrow
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LeftArrow = 0x50,
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/// Keyboard DownArrow
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DownArrow = 0x51,
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/// Keyboard UpArrow
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UpArrow = 0x52,
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/// Keypad Num Lock and Clear
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KeypadNumLock = 0x53,
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/// Keypad /
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KeypadSlash = 0x54,
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@ -62,24 +62,24 @@
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Layer(
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buttons: [
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// Row 1
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Key(F1),
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Key(F4),
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Key(F7),
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Key(F10),
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None,
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Key(Mute),
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Key(VolumeDown),
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Key(VolumeUp),
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Layer(Move, Down, 1),
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// Row 2
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Key(F2),
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ModTap(F5, RCtrl),
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ModTap(F8, RShift),
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ModTap(F11, RMod),
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Mod(RAlt),
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Key(LeftArrow),
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Key(DownArrow),
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Key(UpArrow),
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Key(RightArrow),
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None,
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// Row 3
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Key(F3),
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Key(F6),
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Key(F9),
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Key(F12),
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Key(Home),
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Key(PageDown),
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Key(PageUp),
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Key(End),
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None,
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// Thumbpad
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