//! This build script copies the `memory.x` file from the crate root into //! a directory where the linker can always find it at build time. //! For many projects this is optional, as the linker always searches the //! project root directory -- wherever `Cargo.toml` is. However, if you //! are using a workspace or have a more complicated build setup, this //! build script becomes required. Additionally, by requesting that //! Cargo re-run the build script whenever `memory.x` is changed, //! updating `memory.x` ensures a rebuild of the application with the //! new memory settings. use std::fs::File; use std::io::Write; use std::path::PathBuf; use std::{env, fs}; use tgnt::layer::Layer; fn main() { memory(); serialize_layout("./layers.ron", "./src/layers.pc"); } fn memory() { // Put `memory.x` in our output directory and ensure it's // on the linker search path. let out = &PathBuf::from(env::var_os("OUT_DIR").unwrap()); File::create(out.join("memory.x")) .unwrap() .write_all(include_bytes!("../memory.x")) .unwrap(); println!("cargo:rustc-link-search={}", out.display()); // By default, Cargo will re-run a build script whenever // any file in the project changes. By specifying `memory.x` // here, we ensure the build script is only re-run when // `memory.x` is changed. println!("cargo:rerun-if-changed=../memory.x"); // --nmagic turns off page alignment of sections (which saves flash space) println!("cargo:rustc-link-arg-bins=--nmagic"); println!("cargo:rustc-link-arg-bins=-Tlink.x"); println!("cargo:rustc-link-arg-bins=-Tlink-rp.x"); //println!("cargo:rustc-link-arg-bins=-Tdefmt.x"); } fn serialize_layout(ron_path: &str, postcard_path: &str) { println!("cargo:rerun-if-changed={ron_path}"); let layers = fs::read_to_string(ron_path).expect("Failed to read .ron"); let layers: Vec = ron::from_str(&layers).expect("Failed to deserialize .ron"); let serialized = postcard::to_stdvec(&layers).expect("Failed to serialize layers"); File::create(postcard_path) .expect("Failed to create .pc") .write_all(&serialized) .expect("Failed to write .pc"); }