Add animation when an item is added to the list
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+24
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@@ -93,6 +93,7 @@ fn update_slint_list(new_list: Vec<Item>, list: &VecModel<ui::SItem>) {
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name: item.name.to_shared_string(),
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checked: item.data.checked,
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amount: item.data.amount as i32,
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just_added: false,
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})
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.for_each(|item| list.push(item));
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}
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@@ -196,6 +197,7 @@ pub fn run() -> Result<(), anyhow::Error> {
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checked: false,
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name: item.clone(),
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amount: 1,
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just_added: true,
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});
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let conf = conf.clone();
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io.spawn(async move || {
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+18
-1
@@ -113,6 +113,23 @@ component PlusMinus inherits HorizontalLayout {
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component GoodListItemAdd inherits Rectangle {
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in-out property <SItem> item;
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// Animate when this item appears.
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transform-scale: item.just-added ? 90% : 100%;
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opacity: item.just-added ? 0 : 100%;
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init => {
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self.transform-scale = 100%;
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self.opacity = 100%;
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item.just-added = false;
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}
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animate transform-scale {
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duration: 500ms;
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easing: ease-out-bounce;
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}
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animate opacity {
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duration: 300ms;
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easing: ease-out;
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}
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background: Palette.alternate-background;
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border-radius: 8pt;
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border-width: 10pt;
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@@ -169,7 +186,7 @@ component GoodsListAdd {
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for item in items: VerticalLayout {
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GoodListItemAdd {
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item: item;
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item <=> item;
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}
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Rectangle {
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@@ -2,6 +2,10 @@ export struct SItem {
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name: string,
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checked: bool,
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amount: int,
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/// Whether the item was just added by the user.
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/// Determines whether the add-animation plays.
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just_added: bool,
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}
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export struct SButtonItem{
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